Earlier this evening, I wanted to dust off some JavaScript code I’d written a little while ago. The editor I’d used while writing it initially was TextMate, which I’d liked okay but not enough to convince me that it was worth spending fifty bucks on once the trial period expired. So I opened up the […]
Archives for November, 2010
looking back at my first year at playdom
It’s been a little more than a year since I joined Playdom, so I figured I should collect my thoughts about how it’s gone so far and get ideas about what I might want my next year to look like. Looking back, it’s kind of amazing how many different things I’ve done over that last […]
piczle lines
When I play a puzzle game (or do puzzles on paper), my goal isn’t to find solutions to the puzzles: my goal is to prove that there is a unique solution to the puzzle, with the production of that unique solution a side effect of that proof. This approach is so deeply ingrained into my […]
dragon age pacing
Here’s a summary of what I’ve done in Dragon Age so far. Note: when I say “city” or “dungeon” in the following, I don’t mean a literal city or dungeon, but rather a relatively free-form inhabited area (with other traditional associated trappings, e.g. shopping) versus a relatively linear combat-focused area. I decided to play as […]
focused practice in games
With the addition of Rock Band 3‘s pro mode, there’s quite a bit more to learn when mastering a song; to that end, they’ve added a new variant of practice mode. Rather than simply having you play through the whole song (with options of changing speed and going back through sections), they pull out a […]