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Archives for December, 2014

morality play

Single-player narrative games frequently put you on the side of somebody actively fighting for justice: I’m in the middle of Dragon Age: Inquisition right now, for example, and that game has the all-too-familiar RPG plot of a chosen one saving the world. This means means that, of Jane Jacobs’ two moral syndromes from Systems of […]

hearthstone

So: Hearthstone. Gameplay-wise, it seems like a stripped-down Magic; and while it’s probably unfair for me to compare the games to Netrunner, it looks like Hearthstone has a lot fewer options for how to approach the game. And it’s designed to make you spend money to get better cards; the first time I was playing […]

systems of survival

I’d been feeling insufficiently empathetic recently, like there are a lot of people out there whose belief systems are alien to me; so I decided that it was time to reread Jane Jacobs’s Systems of Survival. It’s an interesting book: its thesis is that, while there are certain concepts that show up more or less […]

antichamber

Our November VGHVI Symposium game was Antichamber. It’s a game that had been on my radar for years (I saw an early version of it under the name Hazard: The Journey of Life at GDC in 2010); I avoided it for platform reasons when it got released, but I was happy that Dan gave me […]