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Archives for October, 2016

star realms

Star Realms is an awful lot like Ascension. It includes the mechanic of multiple cards in the same faction reinforcing each other that Ascension didn’t add until a later expansion, some cards let you trash them for a benefit, its equivalent of constructs can be attacked, and of course many of the card effects are […]

after the election

As of two weeks before election day, it is looking like we won’t have a fascist as our next president. It’s less of a sure thing than I would like—if you trust FiveThirtyEight’s model, then the odds of a Trump presidency are about the same as the odds of rolling a 6 on a die, […]

responsibly testing in production

(This post was informed by a session at Agile Open California; many thanks to Llewellyn Falco and Matthew Carlson for their discussion and suggestions. But if there’s something in here that sounds wrong to you, blame me, not them!)   Agile software development has always had a strong focus on your software being correct. At […]

fire emblem awakening

I’d played one of the earlier Fire Emblem games, but only one. There are ways in which I like the gameplay, but I didn’t like the permadeath, the later levels got long, and the story didn’t grab me. Ultimately, I was more of a fan of Intelligent Systems’ Advance Wars games instead: I liked the […]

rise of the tomb raider

I liked the first Lara Croft Bow Warrior quite a bit: very legible action platforming, a surprisingly decent story about coming into your powers, tons of collection that managed to stay on the entertaining side instead of the annoying side. Rivers of blood and not enough tombs—it’s a AAA video game—and there were too many […]