Some iPad games I played recently: Paperbark A lovely art style, and lovely sound design. And I like the idea of having a world that appears as you walk around in it. The gameplay beyond that concept didn’t grab me, though. (Or, for that matter, the learning aspects: it’s an openly didactic game.) And, similarly, […]
Archives for November, 2018
goals and deliberate practice
I read Peak a few months back: it talks about using deliberate practice to develop expertise. Basically, you have to put in your time, but you also have to be putting in your time in the right way: always stretching yourself, instead of coasting (making things too easy) or flailing (making things too hard). Or, […]
holedown
Holedown is a lovely little ball-bouncing game. Blocks come up from the bottom of the screen; rather than being individual squares, though, they’re somewhat more irregularly shaped (think Tetris pieces, but with more variation); frequently with space between them, frequently right next to each other. You shoot a stream of balls down at them, and […]
suffering, craving, and fairness
There are a lot of annoying drivers on the road. People who drive too slowly, blocking your lane; people who drive at the exact same speed right next to each other, preventing anybody else from passing them; people who cut you off, muscling their way into your lane; people who tailgate (and, worse, people who […]