I have never seen a video game with an art style like Gris: I’m used to games striving for realistic approaches, and while I still think cel-shading is underused in games, there are a bunch of examples of that. But Gris is doing something else entirely, with some sort of of pen plus watercolor style. […]
Archives for March, 2019
small steps, shorter posts
I was listening to a podcast interview with Kent Beck on the way home today, and he was (of course) talking about taking small steps when programming. And it got me thinking: I’ve gotten stuck in a rut where my posts usually are around 1500 words and take a week or more to write. There’s […]
hollow knight
Playing Hollow Knight reminded me of how it feels to play a horror game. I like to be in control, and I’m loss averse as a player; so part of me doesn’t enjoy walking through a new area, getting more and more nervous about what might happen, having made more progress since I last saved […]
brothers: a tale of two sons
From the double emphasis in its title, you would guess that Brothers: A Tale of Two Sons is a game about masculinity. And that suspicion would deepen as you watch the initial cut scene, in which the mother of the game is immediately fridged; we then see the titular brothers morning at her grave, after […]