I’m behind on my blogging, so I would say that I wish that I’d written about A Short Hike sooner, so that I could remember what I had to say about it. But, honestly, I feel like I didn’t have much to say about the game even right after I finished it?

Don’t get me wrong: it’s a charming game, and I’m very glad that I played it. I didn’t spend much time with it, but that’s because it’s a game that doesn’t overstay its welcome: this is refreshing and good.

 

Basically: you’re taking a hike up a mountain in the middle of an island. And, depending on your route, you might run into people to talk to, things to do, tasks to complete. And, if you want, you can dig into those tasks; if you don’t want to do that, though, that’s fine too! And there’s some amount of money to collect in the environment, that you might want to collect to help you buy some feathers that improve your ability to navigate through your environment.

Which could, potentially, turn into an open world quest grind. But A Short Hike avoids that, for a couple of reasons. One is that the whole game has a charming tone, so it’s pleasant to talk to people, and the quests are nice little activities. The second is that there’s not a ton of extrinsic motivation layered into the game: in general, if you don’t feel like talking to somebody, or doing an activity that they suggest, it’s totally fine to skip that, the game didn’t feel to me like it was pressuring me to complete everything. And the third thing is that the game is well named in that it’s quite short; I think I probably spent less than two hours on the game, so the new game honeymoon period never wore off.

 

So I went on a hike; I did a fair amount of sticking my nose in places, so I’m pretty sure I saw most of the island, but I don’t think I saw all of it? And I did most of the activities / tasks that I came across, but not all of them: if I wasn’t in the mood for something, I didn’t do it. And then I made it to the top of the mountain, and was happy to be there; and, after wandering down the mountain, I decided that I’d had a good time with the game, and stopped.

A pleasant way to spend an evening; yay for games like that.

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