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Archives for Games

god of war

God of War is a quite well done beat-em-up. Basically, you wander through a mostly linear, pseudo-ancient-Greek world, beating the crap out of tons of monsters that appear in your past, occasionally taking a break to either solve a bit of a puzzle or fight a boss monster. I’m not sure that there are any […]

i miss go

I think I made the right decision to give up playing go: I just don’t want to spend one evening a week doing that. But I was just looking at a picture of a game in Hikaru No Go (nine moves into the Ota vs. Akira game), and memories came back. It can be a […]

star wars: knights of the old republic

This will not, I think, be the most useful discussion of Knights of the Old Republic, simply because I can’t help but viewing the game through the lens of Bioware’s latest, which had the benefit of a couple more years of experience. With that warning in place: Fun game. I kind of nibbled at the […]

e3 2006

It would seem to be E3 time again; hmm. I suppose the world does not need another blogger talking about it, but I have nothing better to do. Besides, I never got around to talking about the name “Wii”. Which is a stupid name. I know they’re trying a blue ocean strategy, I think that’s […]

house of rpgs

Sorry I’ve been so quiet over the last month or so. One reason is that I’ve been spending a fair amount of time playing Knights of the Old Republic. It’s not that I was blown away by it: I was just enjoying it enough to want to finish it while realizing it was a long […]

mario & luigi: partners in time

Today’s game: Mario & Luigi: Partners in Time, for the DS. It’s the sequel to Mario & Luigi: Superstar Saga, for the GBA, and is not entirely dissimilar to the Paper Mario series. The gameplay is quite similar to its predecessor; in particular, the DS’s special features are almost entirely unused. (It could easily have […]

trinity score

I was listening to Herbert Grönemeyer’s first two albums in the car today; as they always do, they reminded me of the game Trinity. It is by far the strongest association I have of any piece of music with any other work. (Other than soundtracks, of course.) Which is pretty weird – the two have, […]

killer 7

If memory serves me well, about a year and a half ago I was feeling kind of down on video games. The start of this generation had been quite nice (largely because of the Dreamcast), but for the last year or two, it had seemed like the best I could hope out of a game […]

populated database

I’m now fully populating the database with information from my collection. It took longer than I expected; I’ll keep that in mind the next time I plan to work in a unfamiliar area. (It wouldn’t have been so bad, of course, if I were working in chunks larger than an hour or two at a […]

load game, not new game

When playing a video game, I usually start a new game once, and continue an existing game twenty or so times. So why do so many games default to “new game” every time I boot it up? Maybe they could even use the annoying logo time during boot to look to see if I already […]

animal crossing

The GameCube version of Animal Crossing was one of the most addictive games I’ve ever played. I didn’t normally play it for hours at a stretch (though I did that more than once), but I played it for at least ten or fifteen minutes almost every single day for about a year. You live in […]

meteos

Meteos is a DS puzzle game. It’s in the “objects falling from the sky” genre; a new take, enabled by the touch screen. The goal is to line up three blocks of the same color (either horizontally or vertically); you can do this by moving blocks up and down in a column using the stylus. […]

ds game sales

For the week of January 16 – January 22, eight of the ten bestselling video games in Japan were for the DS, an outcome I would not have believed half a year ago, let alone at launch. The only reason why the hardware chart for that month doesn’t show a similar skew is because Nintendo […]

shadow of the colossus

Today’s game: Shadow of the Colossus. Developed by the same team that did the excellent Ico, and it shows: Liesl immediately commented on the similarity between the two games’ graphical styles, despite being unaware of the connection. The gameplay of the two games is quite different, however. This game consists almost entirely of a series […]

ds impressions

A bit clunkier than I expected, but I’m sure they’ll fix that in a future revision of the hardware. Anyways, interesting differences between the DS and previous Gameboys: Two screens. Bottom screen is touch sensitive. Microphone. Wireless. Wireless is obviously a good idea; ever since the Pokemon games, Gameboys have been about communication, so we […]

pirates

I was pretty excited to get Sid Meier’s Pirates!: I’ve spent many a pleasant hour with the various Civilization games, and the reviews talked about how you couldn’t put the game down, how you’d find yourself playing it at two in the morning. The reality wasn’t so great, however. Its resemblance to Civilization was very […]

bought a ds

I bought a Nintendo DS; the triggers were that we’re going on vacation soon, plus the release of the new Mario and Luigi RPG and the new Animal Crossing. We also got a puzzle game called Meteos, which seems decent so far, and which at least uses the input mechanism well.

video games

And now you can see the video games I’ve played recently. There’s still a little bit of refactoring to do on the code that I’ve checked in, and a little bit more code to write. But the previous constructs held up reasonably well; easy enough to add the new item types (video games, game consoles, […]

podcast recommendations wanted

Anybody have any good podcast recommendations? I’ve been listening to them for a few months now; the only ones that have stuck are agile toolkit, which can be very interesting but which doesn’t get updated very often, and the Mercury News video game podcast, which I enjoy but might well not listen to if I […]

we love katamari

We ♥ Katamari is a sequel to the excellent Katamari Damacy. (I have finally given up and started spelling the second word the same way as its US publisher.) And it is everything that you’d expect from a sequel: quite good, several minor improvements, slightly worse in many ways (largely but not entirely because of […]