[ Content | Sidebar ]

Archives for November, 2012

upgraded to ubuntu 12.10

I upgraded this server to Ubuntu 12.10 last night. And, as is always the case, almost everything went smoothly, with the only exception being my memorization program. It’s a Rails app, and at least half the time I upgrade the server, something goes wrong with it. Usually, reinstalling Passenger does the trick; last time, I […]

super hexagon

Miranda’s elementary school was a parent participation program, so I spent a couple of hours there every week for several years. And one of the most peculiar aspects of that experience was watching kids learn how to read. I have been reading fluently and obsessively for most of four decades by now, so I am […]

decision processes

I’ve been trying to make a decision recently that’s been unexpectedly difficult. Or at least unpleasantly and abnormally difficult; maybe that’s completely to be expected in this case. My uncertainty on this score is a reflection of my overall state: in some sense, I feel that I’ve been really off my game mentally for about […]

downcast

For me, the most problematic app change in iOS 6 was the new Podcasts app. The new design made it harder to find which podcasts had episodes that I hadn’t listened to, required more tapping for me to change speeds, and, most unforgivably, didn’t give me a way to see the episode notes for JapanesePod101 […]

dragon age 2

Dragon Age 2 starts off with a frame: the Seeker interrogating Varric about Hawke’s deeds, and calling bullshit on him. So: it’s first of all a game about story. But not a story with a clear ending or a clear path; and not a story where we the player (or, for that matter, the player’s […]

agile, anarchy, and teams

I tend to think of agile as a way of thinking about programming that’s very supportive of individuals, their quirks, desires, and autonomy. As I’ve been tossing some of the ideas behind this post around in my head, though, I’m not entirely sure why I have that attitude. Certainly the lean pillar of Respect for […]

super hexagon times

I’m working on trying to get the 60-second achievement for Hyper Hexagonest mode in Super Hexagon; for a while, I’ve had the feeling that 60 seconds is achievable with my current skill level (and that my current skill level isn’t increasing particularly quickly), I just need to have a lucky run where my guesses and […]