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the wind rises

The Wind Rises is, I suspect, a very good movie; I won’t end up loving it in the same way as Spirited Away, but I probably will end up loving it more than Miyazaki’s films since that one, and the fact that it takes a less fantastical approach to its subject matter of course comes […]

kickstarters i’m waiting for

Here’s a list of Kickstarters (plus one GoFundMe) I’m waiting for: One small outlier and one huge outlier. The Urban Tarot guy (“Estimated delivery: Dec 2012″) sends regular updates with new pieces of art, the art continues to look gorgeous, I’m still looking forward to that. And Hadean Lands was funded long enough ago that […]

games and copyright

John Walker’s editorial in Rock Paper Shotgun on “Why Games Should Enter The Public Domain” was going around my Twitter feed the other day, frequently coupled with Steve Gaynor’s response. And what I appreciate about both of them is the pragmatic tack that they take: I think that the U.S. Constitution has it right by […]

this week in v.c. biases

When I suggested three days ago that perhaps venture capitalists didn’t have superhuman powers to avoid bias by following the smell of money, I wasn’t expecting this gem from Tom Perkins: Regarding your editorial “Censors on Campus” (Jan. 18): Writing from the epicenter of progressive thought, San Francisco, I would call attention to the parallels […]

that paul graham interview

So, there was this Paul Graham interview going around recently. Which was originally behind a paywall, so the link that got passed around was from Valleywag; I wondered how much they might be quoting out of context (which is what Graham claimed), but looking at the full text and The Information’s explanation, it seems not? […]

possessiveness and cliques

There was a post called “On cliques” going around a month and a half that I meant to talk about at the time but never got around to; it’s about somebody feeling ostracized by “big names” at a party because they were talking to each other instead of talking to him, and about his subsequent […]

social norms and market norms at work

Reading Predictably Irrational got me thinking again about workplace organization: in particular, the extent to which companies try to set up the employer/employee relationship as a primarily social relationship instead of as a primarily market-driven relationship. And, of course, it’s both: work involves people interacting together over a long period of time, but work also […]

netrunner, systems thinking, rule sets, cynicism

I play a lot of Android: Netrunner at work; other board games, too, but Netrunner is the one that’s sunk its teeth into me most deeply. I mostly play over lunch, but sometimes I play at other times, and occasionally those lunches get pretty long; this makes me wonder: is there any way I can […]

at&t update

Last month, I switched back to AT&T after a brief, bad experience with T-Mobile, but I didn’t feel great about it, among other things because AT&T was charging me phone subsidy rates for phones we’d long since paid off. But, as it turned out, a couple of weeks after that, they changed their data plans […]

my t-mobile experience

I’m honestly not entirely sure why I’m writing this post: the fact that large corporations suck is not a surprise to anybody, and neither is the fact that large corporations try to coat themselves in a veneer of human interactions and come off looking even worse once you get beneath that veneer. Still, venting can […]

structure within teams

Since my role shift at work, I’ve been thinking about teams: partly being surprised by my reactions to some interactions, partly thinking about ways in which my instincts are a bad fit for some aspects of our house style. And three questions about organizational team structure (in general, not about my current job) that I’ve […]

earning, spending, and saving

I’ve been thinking about earning, spending, and saving money more than normal recently. Part of this is getting older in a young person’s industry while having my employment be more contingent than normal over the last year; part of it is the lure of riches that the startup dream dangles in front of you; part […]

dead blogs

Like many other people, I switched to Feedly as my Google Reader replacement. The import worked well; as part of that process, in the “Uncategorized” category, I found dozens of blogs that hadn’t published for years. I removed most of those subscriptions, but some of them I couldn’t bring myself to get rid of: And […]

slack and overwork

I really have fallen off of my blogging rhythm ever since getting back from vacation: the trip left me somewhat sleep-deprived, somewhat frazzled, and with a sequence of small “I finished a game” posts that I felt that I had to get out of the way. That combined to get me out of sync; I’ve […]

the ghibli museum cafe

We went to Japan two and a half months ago, and I still haven’t gotten around to really blogging about the trip! Part of that is because I’ve been busy; most of that is because I’m not much of a travel blogger, I write about things I’ve been thinking about instead of places I’ve been […]

gdc 2013: friday

The Friday talks. Bringing a fine GDC to an end; this is the first year where I haven’t gone to a single talk that I felt was a mistake for me to attend, and several were excellent. And powerful: two or three of this year’s talks brought me to tears. 10:00am: Turning Comedy of Manners […]

gdc 2013: thursday

The talks I attended on Thursday; all were good, but the Walking Dead one was particularly enlightening. 10:00am: Our Games, Our People, Our Community: What Do We Owe Each Other?, Dustin Clingman 11:30am: Saving Doug: Empathy, Character, and Choice in The Walking Dead, Jake Rodkin and Sean Vanaman 2:30pm: Sex in Video Games, David Gaider […]

gdc 2013: wednesday

My notes for the Wednesday GDC 2013 sessions: Ideas per Second: How Double Fine Optimizes for Human Performance, Nathan Martz Empowering the Player in a Story-Rich World: Co-Directing Dishonored, Harvey Smith and Raphael Colantonio #1ReasonToBe, Brenda Romero, Robin Hunicke, Elizabeth Sampat, Mattie Brice, Leigh Alexander, and Kim McAuliffe Strange Love: Game Theory vs. Game Design, […]

long-lived blogs

On a couple of instances, most recently on his thousandth blog post, Jordan has brought up some advice that I gave him when he was starting his blog: that you should have low standards. Jordan phrased that advice more articulately than I did at the time, I’m sure: What he meant: to blog you have […]

rock band 3

This is going to a hard post to write. Normally, I play a game, finish it, and write about it here; but I’ve been playing Rock Band 3 for more than two years, and I’ve been playing one game in the series or another constantly since the first game came out back in 2007. So […]