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dodecadragons

DodecaDragons is a clicker game. Its distinctive feature compared to other such games that I’ve played is how far it leans into numerical growth; such games sometimes switch into numerical notation (1e9 instead of 1,000,000,000), but, in DodecaDragons, sometimes your exponents get large enough that the game switches over to exponential notation for those, too. […]

magic research

A month or two back, I ran across a mention of the game Magic Research; my replaying of Kittens Game had reminded me that I like clicker games, and Magic Research looked interesting, so I decided to give it a try. And it’s good! It’s no Kittens Game, but it’s solid, and there’s stuff in […]

working on my energy levels

(Warning: this is a long post, even by my standards.) For several years (a decade?) now, my energy levels during the day have been pretty bad. A few years back, I decided to try to do something about it. Things still aren’t completely fixed, but they’re significantly better, and I also have a better understanding […]

returning to kittens game

Earlier this year, I played Crank and The Barnacle Goose Experiment. And, as I noted at the time: Ultimately, I think the lesson here is that what I really want is more Kittens Game. So I dived back into Kittens Game. And, you know what: it’s an amazingly good game. You can see the spreadsheet […]

vampire survivors

(If you really want to go in blind, don’t read this post, just play the game; it’s quite good! But I want to talk in some detail about how the mechanics of Vampire Survivors unfold because I found that unfolding process to be surprisingly interesting.)   I’m quite impressed with the way Vampire Survivors is […]

crank and the barnacle goose experiment

I saw a bunch of people positively mentioning The Barnacle Goose Experiment on Twitter at the end of last year, so I gave it a try. I ran into a game breaking bug, so I stopped playing while waiting for that bug to be fixed; but playing it did remind me that I like clicker […]

kittens game

I started playing Kittens Game because of a VGHVI symposium on incremental games. I’d played Paperclips a few times, but Kittens Game turned out to have quite a different rhythm. To begin with, it’s slower paced, in fact quite a bit slower paced. Fairly soon I got to a situation where I could productively click […]

vghvi discord

I’ve been hearing mention of Discord for a little while, but it seemed like it was focused on chat in support of PC games, and I don’t play games on PC. (And, for that matter, I also don’t generally play the sort of games where chat while playing would be useful.) But then we used […]