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Archives for June, 2007

punch-out

Punch-Out (or rather, Punch-Out!!, which actually apparently came in two versions, Punch-Out!! Featuring Mr. Dream and Punch-Out!! Featuring Mike Tyson, identical except for the sprites and perhaps sounds of the final opponent) is an NES game that I’ve been hearing about for a long time. So when it showed up on the virtual console and […]

more memory

I finally got around to upgrading my Ultra 20 from .5GB to 1.5GB. Sun’s web site wasn’t very useful in trying to understand the machine’s somewhat picky requirements (something about the Opteron memory controller requires matching DIMMs, I believe), but fortunately Crucial’s excellent memory finder was up to the task. As with the x2100, the […]

good pitching

A couple of months into the season, I was not expecting the Harden-less A’s to have the 1st, 3rd, 11th, and 18th slots in AL starting pitcher ERA. I am not, however, surprised that, despite that pitching performance, the only reason they’re four games over .500 is that they’ve won their last five… The Indians […]

this american life; iraq

When I first started listening to podcasts, I checked to see if This American Life had one: I very rarely listen to the radio, but it is one show where I regret reaching my destination if it’s on the radio while I’m driving. Unfortunately, a podcast wasn’t an option: you could listen to the show […]

puzzle quest

Puzzle Quest is a combination of two genres that I quite enjoy separately, but never expected to see together: RPGs and puzzle games. Seemed like just the thing for me and, probably for Liesl; which latter guess proved correct, as evidenced by the fact that she’s sitting on the sofa playing it as I write […]

i love ruby

Recent non-work programming projects: I’ve been getting back to working on dbcdb, converting the database editing part from Java to Ruby. And, last Tuesday, BayXP had a hands-on session where we all did some pair programming getting us exposed to Behavior-Driven Development in Ruby. (See the RSpec web page.) I don’t have much to say […]