[ Content | Sidebar ]

Archives for January, 2014

don’t take it personally, babe, it just ain’t your story

My arc of feelings about don’t take it personally, babe, it just ain’t your story is, I think, similar to that about Digital: A Love Story: I didn’t think about it too much when playing it, but then it stuck in my head, and then we had a VGHVI Symposium about it where I had […]

this week in v.c. biases

When I suggested three days ago that perhaps venture capitalists didn’t have superhuman powers to avoid bias by following the smell of money, I wasn’t expecting this gem from Tom Perkins: Regarding your editorial “Censors on Campus” (Jan. 18): Writing from the epicenter of progressive thought, San Francisco, I would call attention to the parallels […]

that paul graham interview

So, there was this Paul Graham interview going around recently. Which was originally behind a paywall, so the link that got passed around was from Valleywag; I wondered how much they might be quoting out of context (which is what Graham claimed), but looking at the full text and The Information’s explanation, it seems not? […]

jet set radio

If you’d asked me not too many years ago what my prototypical idea of a video game was, I probably would have come up with some sort of RPG-ish thing. Single player, with the story standing out more than anything (and with that story being excessively grandiose); but also with a lot of time spent […]

programming as meditative practice

I’ve been thinking recently about what I want to get out of work; and it seems like, these days, I’ll get the most out of work if I focus on what I personally like about the process, the details of working with code. Which, for me, translates into: paying attention to the shape and feel […]

more netrunner

I’ve been playing Android: Netrunner at work over lunch maybe a couple of times a week for over a year now; three of us have been fairly devoted to the game, there’s one other person who plays occasionally, and one person has recently joined the cult as well. I like the game a lot: there’s […]