I can’t say that I understood Starbloom. It’s nice enough to look at and to listen to; there’s a bit of gameplay there, but that gameplay didn’t grab me in terms of the game’s explicit goals. (Either in thinking about how to approach those goals or in the mechanics of carrying out that approach.) Which […]
Archives for Games
dominique pamplemousse
When I first heard about Dominique Pamplemousse (or, to use its full title, Dominique Pamplemousse in “It’s All Over Once The Fat Lady Sings!”), it sounded charming: what’s not to like about a claymation musical adventure game? Even so, I was blown away how much I cared about the finished product. And I wasn’t the […]
waking mars
One of the better talks I went to at the first GDC I attended was by Randy Smith, so I was curious about the studio he co-founded. Unfortunately, their first game didn’t grab me; their second game, Waking Mars, sounded like it might have mechanics that were a bit more to my taste, so while […]
the dreamhold
I played The Dreamhold on the plane ride to Japan. I guess these days the genre label that the game fits within (or the mechanics label—I’m not entirely at peace with how the term “genre” is used with games) is “parser-based interactive fiction”? Which is something I played a lot when I was growing up; […]
hundreds
While I was on vacation, I only played iPad games; I’ll write a post about each of them, but they were mostly short, so I don’t always have a lot to say. Hundreds is a good example. (Though actually I really played it during GDC.) It’s a puzzle game; I’d heard good things about it […]
11 years of eyezmaze
I don’t normally blog about Flash games or Twine games that I play (for no particularly thought-through reason), but I was thinking I should make an exception for Grow Maze: it’s wonderful and it’s as long as some iOS games that I’ve played recently that do fall into the bucket of “games I blog about”. […]
gdc 2013: friday
The Friday talks. Bringing a fine GDC to an end; this is the first year where I haven’t gone to a single talk that I felt was a mistake for me to attend, and several were excellent. And powerful: two or three of this year’s talks brought me to tears. 10:00am: Turning Comedy of Manners […]
gdc 2013: thursday
The talks I attended on Thursday; all were good, but the Walking Dead one was particularly enlightening. 10:00am: Our Games, Our People, Our Community: What Do We Owe Each Other?, Dustin Clingman 11:30am: Saving Doug: Empathy, Character, and Choice in The Walking Dead, Jake Rodkin and Sean Vanaman 2:30pm: Sex in Video Games, David Gaider […]
gdc 2013: wednesday
My notes for the Wednesday GDC 2013 sessions: Ideas per Second: How Double Fine Optimizes for Human Performance, Nathan Martz Empowering the Player in a Story-Rich World: Co-Directing Dishonored, Harvey Smith and Raphael Colantonio #1ReasonToBe, Brenda Romero, Robin Hunicke, Elizabeth Sampat, Mattie Brice, Leigh Alexander, and Kim McAuliffe Strange Love: Game Theory vs. Game Design, […]
gdc 2013 schedule
Here’s my best guess at my GDC 2013 schedule; I’m sure I’ll end up at some talks not on the list (am I really going to skip the microtalks this year?), but it’s a start. In general, I’m pretty free for lunches and dinners, so get in touch or grab me at the conference if […]
returning to journey
The Experience Points folks suggested replaying Journey on the anniversary of its release; I did that, and I enjoyed the experience enough to return to it again a few days later. Journey is a wonderful game for many reasons, of course, and its short length lends itself very well to this sort of return. I […]
mark of the ninja
I am not into stealth games. In fact, before its recent resurrection, the only Vintage Game Club game that I didn’t finish was Thief. I was excited to play that game, but when it actually came down to it, the experience was just too much for me. Some of that has to do with personal […]
pro bending
My guitar playing—my relationship to/with my guitar, really—has continued to change over the last few months. A lot of that is a steady drip of improvement, but my feelings towards bending strings have been a bit more of a state change. Bending strings was probably the most significant technique that Rock Band 3 didn’t model […]
rock band 3
This is going to a hard post to write. Normally, I play a game, finish it, and write about it here; but I’ve been playing Rock Band 3 for more than two years, and I’ve been playing one game in the series or another constantly since the first game came out back in 2007. So […]
vintage game club: system shock 2
The Vintage Game Club has been dormant for a while now, but the recent release of System Shock 2 on Good Old Games was too much for Michael to resist, so he’s organizing a playthrough! So, if you’re thinking of giving the game a try yourself, please consider playing along with the VGC.
cat games: david’s game
When I saw that Kris had a “Cat Games” tier on her GoFundMe campaign, promising that she would “encourage Jason to write a Twine game about your generosity (it may be a string of “jjjjjjjjjjjjjjjjjjjjjkkkkkkkkaaaaa”)”, I just couldn’t resist. And I am very pleased to see that Jason has, indeed delivered. It is a true […]
taking stock of time
Every so often, I get somewhat dissatisfied with an aspect of how I’m spending my time; these days, it generally involves rethinking the way small actions fill time. I’m in the middle of one of those periods right now; it was kicked off by me running into a thought-provoking article about (temporarily) quitting Twitter right […]
papo & yo
Papo & Yo is, I suspect, an important game. But it is also a game that my history doesn’t equip me particularly well to talk about. This, given its subject matter, is extremely fortunate for me personally; it does handicap me as a blogger in this instance, however. But still: I have to say something […]
spaceteam
I think Spaceteam is a kind of amazing game, though I doubt I’ll have much to say about it. There are way too few cooperative multiplayer games out there, which is one of my favorite play styles; the game play is charming and holds up for a surprisingly long time given its basic simplicity; the […]
help send kris ligman to gdc!
Another GDC is coming up, and as frequently happens, there’s a video game blogger who is trying to raise money to attend GDC whom I very much support in that endeavour. This year, it’s Kris Ligman, whom you probably know best through her work curating This Week in Videogame Blogging at Critical Distance each week; […]
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