I never participated in the Blogs of the Round Table back when Corvus was running it (at least I don’t think I did?), but I was quite happy to see that, with Corvus’s blessing, Critical Distance is relaunching that feature. So I thought I would take a swing at this month’s theme (provided by Corvus […]
Archives for Games
i would seem to be excessively sedated
During this week’s Rock Band practice, the song I spent the most time with was I Wanna Be Sedated. Like I Love Rock and Roll, it’s filled with simple power chord progressions, and after that earlier song, I thought I understood the basics of power chords reasonably well. Music with a lot of power chords […]
i love reifying relationships
This weekend’s Rock Band 3 practice was spent playing I Love Rock and Roll over and over and over again; call me a simpleton, but I really enjoyed it in ways that bear on the way it feels (physically, not emotionally) to play it. It’s a very simple song, built around the three simplest chords […]
rock band is rewiring my brain
For those of you who haven’t been following my progress on my other blog, I’ve now gone through all the songs in Rock Band 3 on hard pro guitar. Which has been a wonderful experience: as I’d expected, hard pro guitar is where you transition from a stripped down simulacrum of playing guitar to really […]
an apple-focused personal history of computing
When Steve Jobs died, I felt I should write about him. Probably about Apple, really: I don’t know anything about Jobs, but Apple (the company and its products) occupies a surprising amount of my psychic space. It took me quite some time to get around to writing the post, however; and, when I started typing, […]
ascension
I bought Ascension to have something to play with coworkers on the way to DEF CON: there’s no iPad Dominion port, so this seemed like the next best thing. That was a little over 100 days ago; how many games have I played since then? I’m pretty sure I haven’t averaged 10 games a day, […]
my mass effect 2 romance
I recently listened to the first episode of the Border House podcast (there’s also a transcript available if you prefer), which focused on romance in BioWare games, leading off in particular with a long discussion of the romance options in Mass Effect 2. I very much enjoyed their discussion, but I also got the impression […]
bastion
The short version of this post: don’t bother reading it, read Kate Cox’s take on Bastion instead. That is the post that I wish I could have written: I could have come up with some (not all!) of the ideas there, but doing so would have felt a lot more academic to me, and I […]
ni no kuni ds unboxing
I’ve had my eye on Ni No Kuni DS ever since it was announced: I love Studio Ghibli, I generally have a favorable impression of Level 5, and the book sounded wonderful. I’d been idly waiting for news to trickle out about a U.S. release of the game; recently, there was an announcement that the […]
please support bhaloidam
I back Kickstarter projects not infrequently, but I don’t talk about them much here. And the project I backed most recently, Bhaloidam, was going to be no exception: surely you’re all quite familiar with Corvus Elrod, have been hearing about this project for years now, and have already signed up to back it? It’s about […]
the psychosexuality of rock band vocals
Last month, I talked about the sexuality of my Rock Band avatars. Since then, I’ve been singing an unusual amount, and I’ve realized that, for me personally (as distinct from my avatars in game), singing is sexually charged in a way that the other instruments aren’t. Datum one: when singing in Rock Band, I prefer […]
the tactile experience of rock band
When my copy of Rock Band 3 showed up, I immediately tried out its pro keys mode. I’m used to playing piano, and reading piano music; but the game instead gives you a visual representation of (a section of) a keyboard, divided into regions by color. So I had to constantly think about where I […]
sword and sworcery
Superbrothers: Sword & Sworcery EP has the distinction of being the most disappointing game I’ve played in ages. I’d heard a lot of good things about it, and rather liked the visual style. The problem is, though, that I didn’t like the writing style or the musical style, and the former of those in particular […]
catherine
I’ve already talked about the puzzle gameplay in Catherine; what about the rest of the game? For me, the tone was set with the very first question I got asked in the confessional: “Does life begin or end at marriage?” Which is an analysis of marriage that I would never for a moment consider performing: […]
rearranging mental blocks
Catherine seems to mostly attract interest for reasons related to its narrative, but of course you spend most of your time with the game shoving blocks around in the puzzle mode. I went through it on Normal which, generally speaking, meant: quite difficult. So I failed a lot, but with persistence, I made it through […]
puzzle quest 2
I was pleasantly surprised by the original Puzzle Quest; I enjoyed Puzzle Quest: Galactrix, but not as much. Given that, I assumed that I’d eventually play Puzzle Quest 2, but I’m also not surprised that it took me a little while to get around to it. Recently, though, I found myself awake in the middle […]
my gay avatars
I woke up this morning in a musical but frenzied mood; so, as soon as the rest of the household emerged, I sat down at the piano to play (and, in places, sing) through a Billy Joel collection that I bought yesterday. I’d been full of energy this week, so next I decided to work […]
experience points podcast appearance
I had the pleasure of appearing on the Experience Points Podcast this week. Kirk Hamilton and Dan Apczynski were also guests, which made it the most participants in any EXP podcast; at 1:15, I suspect it’s also the longest. (I guess we all like to talk.) The topic of the podcast was music games, which […]
ghost trick
I finished Ghost Trick a few days ago, and I haven’t figured out what to say about it. I certainly enjoyed it: good puzzles, and I only went to Gamefaqs once (though I narrowly missed going a second time), which certainly isn’t always the case with puzzle/adventure games. I rarely had to do laborious exhaustive […]
spider: bryce manor hd
I was impressed enough by Randy Smith’s GDC 2009 talk “Helping Your Players Feel Smart: Puzzles as User Interface” that I’ve made a point to go to his talks the last two years as well; and I quite liked his 2010 talk “Increasing Our Reach: Designing to Grab and Retain Players” as well. Because of […]
Posts