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Archives for Music

finished my pro keys run

Over the last couple of months, I’ve been going through all the Rock Band 3 Pro Keys songs on Expert, going through each one several times to try to do as good a job on each one as I can. You can find more details on my other blog, if you want blow-by-blow narration, but […]

focused practice redux

Pro guitar mode in Rock Band 3 turns out to be totally fascinating: I’m still going through the songs on Easy, and I’m amazed at how much there is to learn and think about even on that setting. In particular, last weekend I decided that I would stop looking at my left hand while playing […]

starting rock band 3 pro guitar

Now that my Squier and MIDI adapter have arrived, I’m starting on the Pro Guitar mode for Rock Band 3. I’m mostly going to be blogging about it on my gaming experiences blog, but I figure I should mention it here in case somebody was curious to read about it but was put off from […]

gdc 2011: friday

The Game Design of Starcraft II: Designing an E-Sport Hybrid Orchestration – Scoring Need for Speed The Game Design Challenge 2011: Bigger than Jesus An Apology for Roger Ebert Message Queuing on a Large Scale: IMVU’s Stateful Event Architecture 9:30am–10:30am: “The Game Design of Starcraft II: Designing an E-Sport”, by Dustin Browder 2005. Dawn of […]

gdc 2011: rock band 3 pro guitar

Wednesday, 1:30pm–2:30pm: “Prototype Through Production: Pro Guitar in Rock Band 3“, by Jason Booth and Sylvain Dubrofsky The slides are available online. In 2008: music games were a big thing, needed to innovate. Harmonix has this idea of The One Question that they focus work on a game around. For Guitar Hero: is it rock? […]

bohemian rhapsody as video game

Rock Band 3‘s signature song is Bohemian Rhapsody; and, as a video game, that song is a very odd experience indeed. Unless you’re singing, you spend large portions of the song waiting for your next chance to play; whether or not you’re singing, the style and difficulty vary wildly from section to section. This is […]

focused practice in games

With the addition of Rock Band 3‘s pro mode, there’s quite a bit more to learn when mastering a song; to that end, they’ve added a new variant of practice mode. Rather than simply having you play through the whole song (with options of changing speed and going back through sections), they pull out a […]

rock band 3 first impressions

My very first impression of Rock Band 3 was surprisingly negative. Liesl, Miranda, and I sat down to play; I’d assumed that we’d go through career mode on Miranda’s band. The game, however, created a band for me and then refused to let us change to one for her. (I didn’t look into it too […]

the beatles: rock band

I normally blog about a video game here when I finish playing it; that causes problems with games that I never actually stop playing, and the Rock Band games are the worst offenders in that regard. Still, with Rock Band 3 coming up, I figure it’s time to come to some sort of stopping point […]

the “i wish” gameplay segment

At GDC this year, Randy Smith recommended that game developers provide a “game-toy” as their players’ initial experience with their game: strong, juicy affordances with low pressure. Which is great advice, but is of course not all that you need: as Smith also comments, we want players to be able to enjoy the game for […]

operas, musicals, and video games

Earlier this summer, we went to see Puccini’s opera The Girl of the Golden West. Which was quite the spectacle, but my first thought after it was over was “after this, I’d better not hear anybody ever complain about video game plots again!” Its plot was threadbare and ridiculous; I’ve certainly played video games with […]

rock band past, present, and future

One of the rules I try to follow on this blog and on Twitter is to not talk about prerelease information for video games. (And, indeed, I don’t even follow prerelease information for video games too closely—why would I want to spend my time thinking about games that don’t yet exist in preference to games […]

random links: may 10, 2010

The Internet Archive has made a million books available for free to those who are blind or otherwise print-impaired. A delightful Bob-omb Battlefield performance. A city of staples. (Via @rands.) I love this attitude towards reuse. (Via @markhneedham.) “Games are too hard, they’re too long, and they provide way too much stuff.” (Via @ncroal.) CSS […]

random links: april 25, 2010

Daniel Floyd and James Portnow on Video Games and Moral Choices. Ryan from 37 Signals on applying Christopher Alexander to everyday work. Seth Godin’s April Linchpin session. A cat and an iPad. Which I find totally fascinating in a non-cat-youtube-video way. (Via @Laralyn.) I am a biotic god! (Via @truffle.) Amazing clouds. (Via @marick; also, […]

ghibli music for piano

If any of you love the music in Studio Ghibli movies and would like to play said music on the piano, allow me to recommend スタジオジブリ作品集 to you. It’s got music from all of their movies, including ones that haven’t been released in the United States (incidentally, I recommend おもひでぽろぽろ, and the English subtitles on […]

random links: march 25, 2010

More and more, I’m getting interested in programs because of their aesthetics. (Via Daring Fireball.) NPR’s 404 page. (Via @jpallas.) I should have spent more time in Mass Effect 2 with Tali and Garrus in my party. (Via @elenielstorm.) The whole world has linked to this one, but for good reason. There’s also a Wired […]

bioshock

I was intending for BioShock to be one of the first games I played on my 360 but, well, one thing after another came up, and it took me a couple of years to get around to the game. In the mean time, it has garnered some amount of discussion, so I’m fairly sure I […]

rock band 2

I try to write a blog post after every game that I finish playing (or, in this case, take a temporary break from playing), but really: what more do I have to say about Rock Band 2? As Bill Harris put it, it’s “more of a lifestyle than a game”, and it’s a lifestyle that […]

random links: november 24, 2009

Gerald Weinberg is, sadly, in poor health. Never tried doing Rock Band vocals this way… (Takes 15 seconds or so to actually start.) (Via @dan_schmidt.) R.I.P., Brother Blue. (Via @scottros.) The difference between motion and action. (Via @harlan_knight.) An unforeseen design problem. (Via @shawnr.) Nice perspective on slow programming languages. Glad to see non-Miyazaki Ghibli […]

random links: october 27, 2009

I’m kind of thinking I’m not doing nearly enough to minimize waste. (Via @littleidea.) Playing a bigger game. (Via @DianaOfPortland.) Luck as a skill. (Via @superkiy.) A good list of tech blogs. This round’s Pink Tentacle link is an anatomy of folk monsters. Magnetic Ink: (Via Dubious Quality.) And on (rather than just from) Dubious […]