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deus ex: final thoughts

We’ve finished the VGC playthrough of Deus Ex; what did I learn from the experience? Well, one thing that I learned is that a lot of people have a lot more to say about the narrative and world of the game than I do. Which made reading through the discussion a lot of fun! And […]

shadow of the colossus as living structure

When I finished playing Shadow of the Colossus, I was impressed by it, but no more than by several other games from around the same time. Then at some point, perhaps a year and a half later, I was browsing the web and came across a picture of the game. And I gasped, I shuddered. […]

agile open california 2008

Agile Open California 2008 was yesterday and today; like last year, it was a wonderful experience. I’m a bit too tired to post much now, but the bare-bones report: It started off a bit slow: in a corporate building (which was perhaps more functionally laid out than last year’s, but sorely lacking in sailboats and […]

alive games

I’m rereading The Phenomenon of Life, by Christopher Alexander, in preparation for reading the other books in the series. And, again, I’m blown away by it: if the book contained nothing but the pictures in it, it would be worth it. But, of course, there’s a lot more to the book than pretty (beautiful, profound) […]

detailing carpets

I’ve been on a bit of a Christopher Alexander kick for the last couple of years. At first, I started reading his most famous books, but those were good enough to leave me curious about what else he’d written. Not all of which is great, but enough is to keep me going. Still, it’s taken […]

who designs?

I’m in the middle of reading A New Theory of Urban Design. Not one of Alexander’s best (though it’s interesting enough); it’s hurt by problem that, as he comments, part of the theory that he’s discussing “remains unpublished. It will appear in a later volume of this series, “The Nature of Order”. Which turned into […]