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crank and the barnacle goose experiment

I saw a bunch of people positively mentioning The Barnacle Goose Experiment on Twitter at the end of last year, so I gave it a try. I ran into a game breaking bug, so I stopped playing while waiting for that bug to be fixed; but playing it did remind me that I like clicker […]

norco

I wish I had more to say about NORCO. I could blame that on me being almost three months behind on my blogging but, honestly, it isn’t that: I just don’t usually have that much to say about games if I can’t find a mechanical hook as an entry point. And, mechanically, NORCO is a […]

marvel snap

I don’t have a lot to say about Marvel Snap. It’s well done; it’s got an honest monetization strategy, where money gives you cosmetic stuff and unlocks the possibility to earn some cards in the current season. (And that earning is done in a deterministic way, it’s not a random draw.) Or at least that’s […]

bayonetta

I more or less ignored Bayonetta when it first came out. It seemed like it was all about superfluous sexualization: lots of ogling of body parts, special moves that removes the protagonist’s clothes because apparenly her clothes are made out of her hair and of course how could a special move not involve spinning your […]

return to monkey island

I never played any of the original Monkey Island games. I played lots of text adventures growing up, but I wasn’t playing games much during the heyday of graphical adventures, and so I basically missed that entire side of the genre. Over the years since then, though, I’ve heard people I respect bring up the […]

i was a teenage exocolonist

I’m definitely glad to have played I Was a Teenage Exocolonist, but I don’t have a ton of big things to say about it? We’ll see how this post turns out, maybe I’ll discover something by the end. (Update: the more I typed, the more impressed I was with the game.) It’s a narrative game, […]

tales of arise

A few months back, I was looking for a game to play to take me out of a gaming funk. I ended up playing NEO TWEWY; and, in fact, playing it did make me happy. Which surprised me a bit: there’s a part of me that expects JRPGs to be some combination of too much […]

tunic and stray

I’m behind in my blogging, so I’m going to cover Tunic and Stray in a single post. Because I have the same thing to say about both games: each of them starts from a conceit that is compelling enough for me to have been drawn into the game, but neither of them manages to expand […]

dicey dungeons

Dicey Dungeons first caught my eye because it was a Terry Cavanagh game; ever since he released Super Hexagon, he’s been somebody whose work I am curious about. Though, to be sure, Dicey Dungeons seemed quite different from Super Hexagon! It’s clearly dice-focused; and the game blurb says that it’s a deckbuilding roguelike. All of […]

citizen sleeper

I’ve been listening to a lot of role-playing game podcasts recently that use rolls of six-sided dice to help advance their narrative. So, when I heard that Citizen Sleeper was using some of those ideas in a video game format, I was curious to see how that would work out. I’m used to video games […]

neo: the world ends with you

When NEO: The World Ends with You was released, I was surprised at its existence and not particularly interested in the game. I’d played the original The World Ends with You back when it came out almost a decade and a half ago; my memory was that it was a stylish game, with an odd […]

hue

As I mentioned in my last post, I’d been at a bit of a loss of what to play, and had ended up grabbing Another Sight from the list of Xbox free games; actually, in April, there were two free games that caught my eye, with Hue being the other one. Hue is a puzzle […]

another sight

I was, honestly, feeling a little burned out on games after giving up on Elden Ring; and too many of the games that I’d noted as potential games to play next had enough mechanical overlap with Elden Ring that now in particular wasn’t the time for them. While I was wondering what to do about […]

yoku’s island express

Yoku’s Island Express is a pinball-themed Metroidvania. Which is not a sentence that I ever expected to write, but here it is; and that combination works well? You’re a ball rolling through the game’s environment (well, I guess technically you’re a bug rolling the ball); and periodically you get to parts of the world that […]

elden ring

(Wow, this ended up a little long; my apologies in advance for that! So odd that a post about Elden Ring turned out to be excessively long, quite idiosyncratic, and reader-hostile…)   Back in 2009, there was a fair amount of discussion in video game blogs about Demon’s Souls. More than enough to get me […]

exercising during zoom meetings

Back in the pre-pandemic days, I basically had three options as to how to pay attention in meetings. One was to close my laptop, and actively participate. The second was to leave my laptop open, and try to not be distracted by stuff on there too much. And the third was to leave my laptop […]

forza horizon 5

So: Forza Horizon 5. It’s really good? But it’s also really good in a certain sort of very polished way that’s really good in basically the exact same way that Forza Horizon 4 was; and, honestly, when talking about Forza Horizon 5, I don’t have much to add to what I said about its predecessor. […]

psychonauts 2

I played the original Psychonauts a few years after it came out, as part of the Vintage Game Club. I honestly didn’t remember much about it, other than a vague memory that I was happy enough to have played it but wasn’t as impressed by it as some people are; I wrote about it at […]

update on working part time

I’ve been working part time (three days a week) for most of a year, so I figure that it’s about time for an update. My top-level take: definitely the right choice. I’m glad I’m not working full time (whether at my current employer or a different employer); but also I’m glad that I’m working a […]

the forgotten city

The Forgotten City hadn’t been on my radar until I heard a couple of end-of-year podcasts make a plug for it; seemed up my alley, I figured I should give it a try. And I’m glad I did! Partly because it’s a puzzle game in a format that I’m not used to and that I […]