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Archives for Games

yakuza 3

I’m playing through the Yakuza series at a rate of about once a year; so now I’m up to Yakuza 3. Which is the first entry in the series that I’ve played in over a decade that’s not either a prequel or a from-the-ground remake. It’s a port of a PS3 game, so it looks […]

a short hike

I’m behind on my blogging, so I would say that I wish that I’d written about A Short Hike sooner, so that I could remember what I had to say about it. But, honestly, I feel like I didn’t have much to say about the game even right after I finished it? Don’t get me […]

disco elysium

I think the thing that struck me the most about Disco Elysium is that it’s, in some sense, an RPG without combat, and it shows that RPGs without combat work fine? You’ve got your stats, your leveling up, your equipment, your quests, your skill challenges; but the skill challenges are much less frequent than the […]

beast breaker

The trailer for Beast Breaker looked charming, though I couldn’t quite figure out how much gameplay there was: was it really doing enough with Peggle-style mechanics to support a game? Were there enough adventure game trappings to make me care? Still, I heard a few people talk about it positively, including some expressing pleased surprise […]

ghost of tsushima

I recently hit a bit of a lull in my backlog: I’d made it through the recent games that had particularly caught my eye, and wasn’t sure what to do next. It had been a while since I’d done a random AAA game, so I decided to play Ghost of Tsushima: I don’t have a […]

unsubscribing from apple arcade

If you like playing video games, you, up until fairly recently, had two choices of how to play them at home, a console or a PC. If you play them on console, then, basically, you can just stick in the game and it will work. But the downsides are that it will only work on […]

the pathless

I’m always keeping my ears open for interesting Apple Arcade games, and I’d recently gotten an Apple TV, which made me more curious about console-style Apple Arcade games in particular. And I saw some positive mentions of The Pathless on Twitter and in podcasts, and at least some of the people involved in it had […]

chicory

Chicory is, basically, a game in the style of a 2D Zelda but with almost all of the combat removed and with the game themed around coloring the world. (At the start of the game, all color has been drained from the world; you’ve got a paintbrush that you can use to paint colors back […]

fill-a-pix

Conceptis has a bunch of very good mobile puzzle apps; probably my favorite three puzzle types of theirs are Slitherlink, Nurikabe, and Fill-a-Pix, but most of them are good enough that I play the free puzzles every week, and I probably buy one paid puzzle packs of one type or another from Conceptis every week […]

the great ace attorney chronicles

I don’t have a ton to say about The Great Ace Attorney Chronicles: it’s a Phoenix Wright game, and it’s a quite good one. I think, mechanically, it’s probably the best of the series? The rough edges have been filed off (while still leaving you with plenty to figure out), the additions that they’ve kept […]

super metroid

I never had an SNES, so I’ve played very few games that originally came out on that system. So, while I’ve played Metroid Prime and its sequels, and I’m almost positive I played Metroid Fusion and Metroid: Zero Mission, I never played Super Metroid. Super Metroid kept on coming up in conversation, though, so I […]

friends at the table

I listen to a handful of role playing game podcasts; almost all of them use Dungeons and Dragons as their system, but there’s one exception to that, Friends at the Table. For a while, I was slowly going through the Friends at the Table back catalog, but over the last half year or so, my […]

ikenfell

I hadn’t heard a lot about Ikenfell, but there was one person whom I follow on Twitter who repeatedly said very positive things about it, in a way that got me interested. So, when I hit a break in the higher priority games for me to play, I figured I’d give Ikenfell a try; it’s […]

umurangi generation

I don’t quite know what to make of Umurangi Generation. It’s stylish in a way that reminds me of Jet Set Radio; a rare occurrence, and one I quite appreciate. But, while it reminds me of Jet Set Radio both visually and philosophically, Umurangi Generation doesn’t control nearly as fluidly as Jet Set Radio. Which, […]

nier replicant

At first, I rather enjoyed Nier Replicant. Lovely music, nice visual design (rather reminiscent of Shadow of the Colossus), pleasant enough minute-to-minute gameplay, a pleasant enough mix of plot and quests. And, as it continued, I liked it more; Kainé’s outfit is ridiculous but I liked her character otherwise, and the quartet of your character, […]

signs of the sojourner

I don’t have a lot to say about Signs of the Sojourner. Which is a little surprising, because it seemed provisionally up my alley: I like card mechanics, I like narrative games, I like experimental gameplay, and discussions in podcasts (e.g. in Eggplant) made it sound interesting? Or at least I think of myself as […]

yakuza kiwami 2

I’m continuing my slow journey through the Yakuza games, with Yakuza Kiwami 2 being this year’s stop. I’d actually played Yakuza 2 back when it came out (well, a year or two after it came out, but that’s close enough for me); reading through what I said back then, I like it more this time, […]

bowser’s fury

When I first started playing Bowser’s Fury, I thought it had a chance to be my favorite Mario game since Super Mario 64. Now that I’m finished with the game (which didn’t take a long time, it’s pretty short), my feelings about it are a little more nuanced, and there were certainly parts of my […]

super mario 3d world

I never played Super Mario 3D World on the Wii U. I’ve historically been a big fan of the mainline Mario games, but I don’t like them quite as much as I used to, and in particular the more linear outings don’t grab me as much as the more open ones. I think they’re very […]

spiritfarer

Spiritfarer starts off with your character, Stella, taking over the role of Charon, ferrying the spirits of the dead. Though, right from the beginning, your behavior doesn’t feel like any prior conception of Charon that I had: instead of having you ferrying anonymous souls en masse, Spiritfarer has you ferrying a small number of individuals, […]