One item that I forgot to add to my earlier list of requests for the next version of Rocksmith: help us get low-latency audio. The game strongly encourages you to use optical audio; and, when I switched over to that, it made a big difference. But there’s a reason why I didn’t switch to optical […]
Archives for Games
tengami
My basic takeaway from Tengami is that it seems that Monument Valley is part of a genre, that that’s a good thing, but also that Monument Valley is quite impressive. Tengami really is a pretty game, the puzzles are fine, and the atmosphere is relaxing. But it just didn’t come together quite as well for […]
layton vs wright
I’d gone through the Phoenix Wright games recently, but it had been a while since I’d played a Professor Layton game. (I didn’t play through the second Layton trilogy at all.) The Phoenix Wright games stood up quite well to replay, and I’d heard good things about Professor Layton vs. Phoenix Wright: Ace Attorney, so […]
returning to shadow of the colossus
After returning to Ico, I returned to Shadow of the Colossus. And, of course, they’re both phenomenal games; I appreciate Ico more after replaying it than I did the first time through, I think, while Shadow of the Colossus is less of a surprise this time. In particular, playing Shadow of the Colossus right after […]
the shenmue 3 kickstarter
I’ve been surprised at how much negative reaction to the Shenmue 3 Kickstarter has appeared in my twitter feed. Maybe not so much in the quantity of the reaction as the tone: it seems like the Kickstarter is a flashpoint in a culture war, while I don’t really understand why there has to be a […]
tweaks i’d like in rocksmith 2017
I’ve been playing Rocksmith 2014 ever since it came out a year and a half ago, and I was playing its predecessor for a year before that; so obviously I like the game and the series a lot, and I imagine that I’ll still be playing it two and a half years from now. Or […]
blogging about my netrunner decks
I’ve been enjoying one of my Netrunner decks recently, and I figured it would help me take notes about what’s working in my decks and what isn’t. So I’m reviving my gaming scenes blog for something other than Minecraft pictures: I’ll add decks there as they change or evolve, and I’ll also backfill a couple […]
returning to ico
I really enjoyed Dragon Age: Inquisition, but it was a bit of a mess. That mess was, however, not specific to that game: it’s entirely typical for a AAA game to throw in a kitchen sink of gameplay mechanisms. Some AAA games manage to escape that pitfall: Ico and Shadow of the Colossus are particularly […]
ascension: realms unraveled
Ascension: Realms Unraveled showed up hot on the heels of the previous expansion, and, like its predecessor, it turned out to be surprisingly fun to play. I actually was not sure about it at the start: for one thing, the art style changed dramatically, to the extent that it wasn’t even immediately obvious what class […]
the rock band 4 announcement
So: Harmonix announced Rock Band 4. I had mixed feelings when I filled out the survey: on the one hand, I claimed that pro instruments were most important to me, because that is after all how I spent most of my time in Rock Band 3, but, on the other hand: “pro instruments” probably really […]
hoplite
Hoplite pushed my buttons in an interesting way. It’s a roguelike, which is a genre that I respect in the abstract but I don’t play much of; but it’s a roguelike with small levels, with no hidden information within a level, with only four types of enemies, and where your build options, while somewhat random, […]
dragon age inqusition: stepping back
Preamble So: after that grab bag of impressions of Dragon Age: Inquisition, what do I think about the game as a whole? One question is: what do I wish the game was? Given the importance of relationships and romances in the game, “a dating sim” is a not outlandish answer. I don’t think it’s my […]
dragon age inquisition: miscellaneous thoughts
Dragon Age: Inquisition. It’s glorious, but it’s also a bit of a mess, in a AAA-ey way. Which means that I have no idea how to talk about the game in a coherent manner! So, in absence of that, a randomly ordered list of topics: The Scale of Its Story In Dragon Age II, you […]
framed
For people who aren’t familiar with it, Framed is a puzzle game where each screen is a page of a comic, with a character running through the panels in that page in sequence. And you can rearrange the panels: so, instead of running straight into a guard, you can move a panel with a ladder […]
868-hack
I’d been impressed by (and am still impressed by) Hoplite, and one of the things I like about it is that it’s a roguelike where you have a relatively large amount of control over your build. And I’d been hearing about 868-HACK for a while, so I figured I’d give that game a try as […]
ascension: darkness unleashed
Ascension: Darkness Unleashed has the same energy mechanic as the prior iteration; on that, it layers a second kind of energy (“dark energy shards”) that let you banish cards in your discard pile (and occasionally trigger other card-specific effects), and a transformation mechanic whereby many cards permanently become more powerful if you’ve acquired a specified […]
tomb raider
I’d never played a Tomb Raider game before the 2013 iteration of the series; that playthrough was also the first time I’d played a newish AAA game in something like two years, so I’d gotten a bit unused to that sort of polished spectacle. And, I will say: it was a very well-done polished spectacle, […]
morality play
Single-player narrative games frequently put you on the side of somebody actively fighting for justice: I’m in the middle of Dragon Age: Inquisition right now, for example, and that game has the all-too-familiar RPG plot of a chosen one saving the world. This means means that, of Jane Jacobs’ two moral syndromes from Systems of […]
hearthstone
So: Hearthstone. Gameplay-wise, it seems like a stripped-down Magic; and while it’s probably unfair for me to compare the games to Netrunner, it looks like Hearthstone has a lot fewer options for how to approach the game. And it’s designed to make you spend money to get better cards; the first time I was playing […]
antichamber
Our November VGHVI Symposium game was Antichamber. It’s a game that had been on my radar for years (I saw an early version of it under the name Hazard: The Journey of Life at GDC in 2010); I avoided it for platform reasons when it got released, but I was happy that Dan gave me […]