At 4:00pm on the friday of GDC, I attended The Iterative Level Design Process of Bioware’s Mass Effect 2. I went because I loved Mass Effect and because I’m always happy to see the word “iterative” used, but the talk turned out to be an excellent final experience from the conference for a completely unexpected […]
Archives for Lean / Agile
gdc 2009: friday
My notes from the talks that I went to on Friday at GDC: 9:00am: Dirty Deeds Done Dirt Cheap: Design Lessons Learned from Rock Band. Which began with the question: what do you do about the fact that everybody wants to have input into the design of your game? If a designer has tight control, […]
gdc 2009: wednesday
Notes from today: 9:00am: Iwata’s Keynote. The part I enjoyed the most was his discussion of Miyamoto’s development style. I wish I’d taken better notes on one slide in particular; a few things he talked about: No design documents. Instead, they depend on personal communication among small teams. They use very focused prototypes. These are […]
agile politics of nature
I’ve recently been reading Bruno Latour‘s Politics of Nature, and have been struck by how well various agile practices fit into his framework. So I want to try to explain his framework (again!), and to explore how agile practices might fit in. His book begins as a reaction against the split between nature and society, […]
too organized?
There’s been a lot of discussion of clean code over the last few weeks in mailing lists and blogs that I read: see e.g. this post by Ron Jeffries. Which set up an interesting resonance with this paragraph that I ran across today in David Allen’s latest GTD book: Can you be too organized? Not […]
random links: january 25, 2009
This probably deserves a full blog post, but I’m not sure I’m going to get around to it, so: Brian Marick on communities of practice, communities of interest, and boundary objects. The examples just get funnier and funnier. Very interesting take on GlaDOS. I’d never heard of umami before, I’d always thought we only had […]
barbarians and civilization
Another quote from Latour’s Politics of Nature (pp. 208–209, emphasis in original): If we borrow Lévi-Strauss’s powerful definition and use the term “barbarians” to designate those who believe that they are being assailed by barbarians, conversely, we can call “civilized” those whose collective is surrounded by enemies*. In one case we have contamination by barbarianism, […]
yagni, latour, and time
I was amused by the synchronicity of my going straight from a discussion of YAGNI on the XP mailing list to reading the following in Politics of Nature (pp. 195–196; emphasis in original): As soon as we agree to differentiate the past from the future no longer through detachment but through reattachment, political ecology begins […]
random links: november 30, 2008
Game | Life on the death of next gen consoles in Japan. The Gallery of Fluid Motion. I like the second one too, though it takes a while to get going. Arlo Belshee on planning without estimating. As with his earlier promiscuous pairing experiments, there’s a lot to think about here… Interesting way to think […]
agile processes as living structures
One more Christopher Alexander Nature of Order post, and then I’ll take a break. This is a counterpart to my earlier post about living code (I even repeat some of the examples): this time, I’m focusing on the agile processes that might produce that code. Again, thanks to the Agile Open California participants who helped […]
refactoring writ large
At Agile Open California this year, I didn’t spend all my time thinking about Christopher Alexander (and I owe y’all still more blog posts about that): I also convened a session on Refactoring Writ Large. I put my notes up on the AOC wiki, but here are the examples that motivated it: Consider the following […]
living code
Today’s Nature of Order experiment: see what the characteristics of living structures might look like when applied to software. Many thanks to the Agile Open California participants who helped me think through this; I’ll have a later blog post that talks about agile and living processes. Levels of Scale This is certainly present in the […]
rock band vocals
When we last left our humble narrator, I was making my way through the Rock Band drums. I made it all the way through on Medium, and a fair distance on Hard. But all the skills aren’t there yet: in particular, my foot has a harder time sight-reading than my hands (should have practiced organ […]
random links: october 19, 2008
I trust you are all aware of The Big Picture? I thought this one was particularly beautiful. And unrepresentative, in that the pictures are all taken from a single source, the Earth from Above exhibit. My favorite video game business analyst giving an exegesis of a recent Nintendo interview. The backlog as a map. I’ll […]
christopher alexander on xp
I was making my way through The Process of Creating Life last night, and was rather surprised to see Christopher Alexander mention XP! Here’s the quote (p. 198); emphasis and ellipses in the original. This chapter was first composed as a lecture to the computer science department at Stanford University. After the lecture, I had […]
agile open california 2008
Agile Open California 2008 was yesterday and today; like last year, it was a wonderful experience. I’m a bit too tired to post much now, but the bare-bones report: It started off a bit slow: in a corporate building (which was perhaps more functionally laid out than last year’s, but sorely lacking in sailboats and […]
random links: september 1, 2008
Hmm, been a while since I’ve done one of these; sorry about the length… Visualizing the Python commit history. Leadership, responsibility, and sausage. Solving sudoku games via package management. Japan, computers, appliances. (Via Niels ‘t Hooft.) Breakpoints as a checklist. Programmers, insecurity, source control. I linked to a movie of strandbeests (amazing wind-powered sculptures that […]
nlp, motivation, success
I read a book on neuro-linguistic programming recently. It’s basically a way to reprogram your brain (e.g. to strengthen motivations or weaken phobias), using techniques like visualizing the trigger in question, then changing the way you visualize the scene. (Moving the trigger object farther away from you or closer to you, adding colors, adding theme […]
the gold mine
The Gold Mine is a business novel about lean. It’s clearly inspired by The Goal; it isn’t nearly as good as the latter, but it does have some real virtues. The Goal did, in my opinion, a remarkable job of pulling the reader along in the journey of discovery: you could really believe that the […]
gtd and standardized work
One thing which I was expecting to find in the GTD book, but didn’t, was some sort of version of Standardized Work. This is an idea that I’ve seen in lean: it says that, if there’s a task that you do repeatedly, you should write down the best way you know of to do that […]