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earthsea thoughts from 2002

March 24th, 2007

I want to write about the Earthsea books, but before doing that, I thought I’d dig up some old notes on the topic. As far as I can tell, these were written in 2002, just after the fifth and sixth books came out. I’d read the fifth book; doesn’t look like I’d read the sixth book, but who knows. (It ends rather abruptly—I guess I stopped in the middle of writing it.) I haven’t edited it at all, except to fix some typos. (But probably some remain; rereading this is tiring. I’m pretty sure I won’t have the energy to write this much new stuff…) Sorry about the weird font/size changes below (might be browser-specific, who knows)—I can’t figure out where in the CSS they’re coming from, but they’re not intentional.


Some thoughts on the Earthsea cycle:

  • My favorite book in the cycle has always been The Wizard of Earthsea. (It’s my favorite of all of Le Guin’s books.) I’ve thought for a bit about why that’s the case; here are some reasons why I like it so much.
    1. It’s a coming-of-age story. Stories like that have always pushed my buttons, for whatever reason, and they continue to do so even now that I’m actually of age. (This is doubtless one reason while I’ll always have a soft spot for Heinlein; Orbital Resonance is probably the main reason why I still consider buying John Barnes’ books.)
    2. The world building in the book is very well done. I love the map at the beginning of the work, the way magic works, the key role that language plays in the world. (I suppose that having a world built out of language is a good way to appeal to bookish types.) There’s enough history and legend to make the world rich, without impinging on it excessively.
    3. It’s a school story. I’m a faculty brat, I’ve spent all my life (30 years so far) around colleges, and odds are that I’ll spend all the rest of my life around colleges as well, so school stories are about the real world for me. God help me, I even like those early Wodehouse school stories—Mike at Wrykyn certainly isn’t up to the quality of the Psmith stories that follow it (to put it mildly), but I’m still happy to dig it out if I want some comfort reading.
    4. It’s a story about exceptionalism; like lots of bright young things (and like lots of young SF readers), this resonated with me when I was growing up. Of course, I look at that sort of thing a bit more critically now than I did when I first read the book, but I’d be lying if I claimed that it didn’t resonate with me still.
    5. There are some nice personal, humanizing touches in the book. Ged’s pet otak revives him by licking his face; or there’s the strong friendship that grows between Ged and Vetch, and later Vetch’s sister Yarrow as well. These don’t take up a large portion of the book’s pages, but they’re there, and several key plot points involve them.
  • So why don’t I like the next too books in the cycle as much? (It’s obviously not going to be as useful to compare the more recent books with The Wizard of Earthsea. Let’s go through the list above.
    1. All three books are coming-of-age stories. The second and third books are, of course, stories about Ged as well as stories about someone coming of age, but there’s a strong coming-of-age component in them. (Though we see less of Tenar’s life than of Ged’s, and still less of Lebannen’s.) So they don’t seem like they should be too lacking in that score, but yet they are for me to some extent. I wonder whether I’d like other books that are coming-of-age stories in which there’s an older character whom I already care about from earlier works.
    2. The world building in the second books suffers from the problem that later books in an SF/fantasy series always do compared to the first book, in that they don’t have the advantage of novelty. Of course they do continue to develop the world further and introduce new aspects of the world (I like the map in The Tombs of Atuan a lot, too, though the Dungeons and Dragons player or text adventure player wishes that we could explore even more of it), but it’s just not as new and fresh as in the first book. There’s nothing new in them that hits me the way that the magic system (and the key role that words play in it) hits me from the first book.
    3. They’re not school stories. Sigh. Though I suppose that it’s just as well that not all books in the world are school stories…
    4. They are, however, about people who are just as exceptional as Ged. Tenar is an interesting case: are we supposed to believe that she really is the n’th reincarnation of somebody very important, or that that’s just a false belief of the people who chose her? (I’ll say about that more later.) Even if that’s a false belief, though, she still is exceptional. Lebannen is an interesting case in a different way: he’s exceptional both by birth and inherently. And this really does start raising my political hackles—the United States has been kingless for more than two centuries now, so can’t we get over having fiction in which people of royal birth are so exceptional?
    5. The personal touches just aren’t there as much in the latter two books. In The Wizard of Earthsea, Ged says that he won’t set himself apart from other living things after his otak revives him, but we don’t see a lot of that in the other two books. We get a reminder that Vetch and Yarrow are two of the people who know Ged’s true name in The Farthest Shore, but that reference just feels like it’s tacked on. (Maybe I’m lying; look down a few paragraphs.)
  • I keep on thinking that, the next time I read these books, I’ll start to really appreciate The Tombs of Atuan, but it never happens. Not that I don’t enjoy the book, mind you, but I don’t love it or even have a particularly strong reaction to it either. Maybe I’d like it more if we got to see more of the maze explored; but I suspect that would be pretty jarring compared to the tone of the other books.

    The Ged/Tenar interaction is pretty interesting; ultimately, I think, everything works out for the best for Tenar, and Ged is trying to do the right thing for her (as well as for himself and for all of Earthsea), but on the other hand time pressures force him to try to manipulate Tenar just like Kossil is.

    One quality which really distinguishes this book from the other two in the trilogy is that it basically all takes place in one location. Reading the book with eyes informed by feminism, it’s hard not to see that as reflecting women’s (stereo)typical association with the home. Which isn’t necessarily good or bad—one can proceed from that to either “why don’t women get to gallivant around like men do?” or “why should fiction spend so much energy talking about men gallivanting around instead of women staying at home?”

    And when I said above that the second and third books in the trilogy didn’t have the same personal touches as the first one, I think I was lying. It’s probably true that Ged doesn’t have such touches; but there are some friendships in this book that are very important to Tenar, namely her friendships with Penthe and Manan. (Though “friendship” isn’t quite the right word for her relationship with Manan.)

  • So what about The Farthest Shore? A book with more world-shattering (and, in some sense, mystical) aspects than the other two. But what the book mostly did to me is start me on a game of “spot the allusion/influence”. Before reading the books, I’d read a survey of criticism about Le Guin’s works called Dancing With Dragons, by Donna White, which said that one of the constant themes throughout Le Guin’s oeuvre was Taoism. I’d never noticed that before, but now that I see it mentioned, it’s pretty obvious. This theme in Le Guin’s work is becoming more explicit these days: she’s published her own translation of the Tao Te Ching, and her novel The Telling is easily read as talking about Taoism and it suppression by Communist China.

    At any rate, now that I’ve got this in mind, it’s not too hard to see Taoist influences right from the beginning of the world, with all the talk about maintaining the balance of the world (Note to self: check Le Guin’s terminology, and see if I have anything in particular to say about Ogion here), but it really makes itself explicit in The Farthest Shore. In particular, the things that Ged says to Lebannen when they’re in the boat together after Ged rescues Lebannen from slavery remind me a lot about the Taoist conception of the ruler. (Not that I’ve recently read the Tao Te Ching to check up on this.)

  • In general, The Farthest Shore has a particularly mystical and millenial vein that, this time at any rate, makes me want to track down parallels/allusions. (Not that there aren’t allusions in earlier books that I’d like to unravel: e.g. Yarrow’s name reminds me of yarrow sticks; can we make anything out of that, with her as some sort of fortune-telling vehicle?) For example: Lebannen is some sort of great saviour figure. Can we relate the sea voyage to famous episodes undergone by other such figures, like Christ on the mountaintop or Buddha sitting under the Bo tree? Both of those figures underwent temptation during those periods; it’s hard for me to see such a close parallel in that respect.

    Or what about the Old Speech? It seems to me pretty clearly Indo-European (in particular, Sanskrit derived); c.f. (Note: Insert reference and explanation). Given that this is the case, what are we to do with (dragon’s name!)’s addressing Lebannen as “Agni Lebannen”? One might naively think that Agni is simply a greeting, along the lines of “hail”. But Le Guin, I think, goes to a bit of care to raise the possibility that it is, in fact, a title, since later in the book Lebannen is unsure whether or not it’s a greeting or a title. And, of course, Agni means “fire” in Sanskrit and is the name of the god of fire in Hindu mythology. I’ll have to check (Note: check…), but I think that Agni pops up right at the beginning of the Rig Veda, which is the oldest of Hindu religious texts, and that goes along reasonably well with the millenial aspect of the book. (Not perfectly, mind you: it would go along with the creation of Earthsea a lot better.)

    Later books give more grist for this mill, so more about that to come.

  • What about these allegedly non-existent personal touches in the third book? Here I really do think that they’re not there in the same way that they were in the first book. Ged is more or less on his own, but that’s to be expected; Lebannen spends most of his time with Ged, so he can’t develop much of a link with others, and he’s too in awe of Ged for them to really get close. I suppose there’s the bit where they’re with the boat people (Note: check name), but that’s hardly the same as Ged’s relationship with his otak and with Vetch from the first book, because in both of those cases Ged was saved by people whom he already had a relationship with.

    Still, the main reason why I thought about this question isn’t so much to explain why I like The Wizard of Earthsea more than the second and third books but to explain why, these days, I quite like Tehanu as well. Which brings us to:

  • Tehanu. Oy. I’d read this twice before; my memory says that I hadn’t particularly liked it the first time and had liked it the second time but felt that it was too politically motivated to fit in well with the original trilogy. (I have no particular reason to believe that my memory is accurate in this case, however; it’s been a while.) So I went into this book with a bit of trepidation.
  • But it’s now my second-favorite book in the Earthsea cycle; so I want to explain what I like about it.
  • Recall the state of Earthsea at around the time of The Farthest Shore. Things had been going downhill for a while; Ged’s returning the Ring of Erreth-Akbe hadn’t had the hoped-for curative effect, and in fact things had been going precipitously downhill at around the time of the beginning of that book. And the story of that book tells how Ged and Lebannen get rid of the cause of the immediate problems, and give us reason to believe that Lebannen’s ascendancy to the thrown will go a long way to putting everything at rights.
  • The beginning of Tehanu is more or less contemperaneous with the beginning of The Farthest Shore. (I’m not sure how exact that is, but I don’t think it matters: certainly it starts during the time where things are getting much worse.) The thing is, though, in The Farthest Shore the awfulness of the situation never hits home to me. Sure, magic is going away, and that would probably seriously bother me if I were a wizard; I’m not, though, so while as a reader of fantasy novels I of course realize that that’s not good, it doesn’t really strike a chord. Or bad things happen to Ged and Lebannen—Lebannen is enslaved, they almost die from thirst, etc.—but they’re the sorts of bad things that one expects to have happen to heroes of fantasy novels, and so again they don’t bother me too much. (Let’s see, Ged and Lebannen are almost out of water, and we’re only half way through the book. Are they about to die? Seems unlikely.)
  • In Tehanu, though, we see this much more directly. Tenar is a woman who, despite her storied path, lives a fairly normal life. This provides a much better vehicle for seeing how her world is going to pieces. There are people wandering around Gont causing trouble; her son is off who-knows-where, and might actually be one of the bad guys; those in power can use it for their own petty ends without fear of retribution. What happens to Tehanu at the beginning of the book is truly horrible; but even once we accept that, Handy is still always there in the background as a very real threat to Tehanu and Tenar. Once Tehanu is saved from Handy largely because the King’s ship is in the right place at the right time (and because of Tenar’s storied past); another time, both of them are saved from Handy and his companions largely because Ged is in the right place at the right time. If either Lebannen hadn’t ascended the throne when he did (and taken the actions as kinds that he did) or Tenar hadn’t been who she was or if she’d just been a little less lucky, Tehanu might be taken away from her to who only knows what awful fate, and Tenar might be killed as well.

    For me, this depiction of how bad things have gotten before Lebannen ascends the throne and of how Lebannen’s actions begin to set things right is much more powerful than the depiction of parallel events in The Farthest Shore. In the earlier book, we’re told how bad things are; in Tehanu, we’re shown much more directly how bad things are.

  • But there problems with Earthsea that aren’t necessarily going to be fixed by Lebannen. Tenar, as a woman, has no property rights: her son can disappear for years, run off and be a pirate, and then come back and expect his mother to serve him and even take over the farm from her if he wants. We start to see how women with an affinity for magic are treated differently from men with an affinity for magic: we meet a witch, and nobody knows what to do with Tehanu.

    This is, I think, at the core of the complaints that Tehanu is too political. Personally, novels informed by politics don’t bother me inherently at all: I see no reason why we should avoid certain topics just because they happen to have a political interpretation. The facts that novels didn’t traditionally look at certain aspects of women’s life and that feminism pointed out that this has political implications is no reason to continue this avoidance out of fear of being political. Furthermore, I see no reason to avoid addressing politics explicitly: I spend a not-insignificant portion of my intellectual life thinking about political issues, and there have been times where I’ve spent portions of my life acting for political causes, so why would I want these issues to be out-of-bounds in the novels that I read?

    But the issue of women’s magic raises more issues than that: to the extent that it’s a rewriting of what happened in the earlier novels in the series, that has the potential to bother me in a way that writing a novel about these issues set in a new world wouldn’t. I don’t think that Tehanu is too bad in that regard, though. For one thing, the issue of women’s magic, while an important aspect of the novel, isn’t so central and so clearly resolved as to make whatever conflict it might set up with the earlier novels be a strong taint on my enjoyment of this novel. More importantly, though, it’s not at all clear to me that Tehanu‘s treatment of women’s magic conflicts with the earlier novels in an essential way. On the one hand, it is true that, in The Wizard of Earthsea, we saw the saying “weak as women’s magic”, and that women weren’t considered worthy of studying in Roke. On the other hand, that doesn’t mean that, in Earthsea, women’s magic actually is weak: it just means that it’s a commonly held opinion in Earthsea that women’s magic is weak. So while I wouldn’t encourage authors of series to blithely decide that common knowledge about the world that has been accepted in earlier volumes in the series turns out to be wrong, there’s a big difference between that and showing that facts that have been presented in earlier volumes in the series are now wrong.

  • Another aspect of Tehanu that I really like is the way that it deals with personal relations (and, for that matter relations between people and animals). Tenar’s relations with her friends and neighbors, with Tehanu, with Ogion and Ogion’s friends and neighbors, and with Ged are on every page of the book. Incidentally, when I read The Wizard of Earthsea, I got the impression that Ogion lived much further away from other people than when reading Tehanu; I’ll have to go back and look at the earlier book to see to what extent that assumption is supported by the text.) We see how Tehanu is healed by personal contact with Tenar, with a very few other people, and with animals (and how much further healing is still necessary). And we see how Ged on the one hand needs to draw away from people and on the other hand is healed by Tenar (and by goats, and by Tehanu and Tenar’s friends). Some aspects of this are a (less extreme) reflection of the difficulties that Tehanu is going through in this book; other aspects of this mirror Ged’s healing in The Wizard of Earthsea by friends and animals. (But, just as the depiction of the troubles in Earthsea in Tehanu is much more powerful than the depiction of those troubles in The Farthest Shore, the depiction of Ged’s healing by personal contact in Tehanu is much more powerful than the depiction of that healing in The Wizard of Earthsea.)
  • This hits upon one of my pet peeves about sf: the narrow range of acceptable plots, and the irrelevance of those plots to my life. When I was younger, I wanted to go off on exciting adventures, fall madly in love, save the world from disaster, and make discoveries of vast importance. But these days I’m much more interested in local concerns. I have a richly textured life, closely tied into much more immediate matters. I’m 31 years old, I’ve been in my current relationship for 11 years (and married for 4 of those years and effectively married for 4-8 of them, depending on how you count); so I’ve already quietly fallen madly in love, and the way that played out didn’t have much to do with what I read in sf novels. I have a two-year-old daughter who is one of the most amazing people I’ve ever had the pleasure of encountering; there’s a lot of sf out there about being a kid, but precious little sf about having a kid. I’m still young enough that figuring out what sort of life I want to live is of paramount importance to me, especially now that I’m in the middle of a tenure-track job search (though I’m sure that there are people much older than me for whom that’s also of paramount concern), but the way that I envision my personal version of the good life is very different from the way I approached that as an adolescent (and that I see in most of the sf that I read).

    So any sf novel that deals with these issues at all is a breath of fresh air. I don’t think that, in general, John Barnes’ Earth Made of Glass is nearly as well-written/compelling/whatever as his earlier A Million Open Doors, but his portrait of a marriage falling apart was very moving to me. (That was before I had almost any contact with such issues at all; last year, however, some close friends of my wife’s and mine split up after 9 years together, and my wife’s parents are getting a divorce after 34 years of marriage. I’ll be a different person the next time I read that book.) (I seem to be referring to John Barnes a lot. And I could refer to him more: I just finished rereading One for the Morning Glory, and in that novel “weak as women’s magic” would have to be true by virtue of being an old saying. Pity that he seems to be going downhill these days.) In Tehanu, these sorts of personal concerns are front and center, and I can’t think of any other sf novels that deals with them as well.

  • So that’s why I like Tehanu. It’s not flawless by any means: in particular, the ending is a ridiculous deus ex machina. But it has enough good points to launch it into a solid second place in the series in terms of my enjoyment and to make it, in some ways, one of the more refreshing sf books that I’ve read.
  • Now that we’ve finished Tehanu, on to the last two books. To summarize some of my concerns before beginning the books:
    1. How will they change my view of Earthsea compared to the view encouraged by the first trilogy? After reading Tehanu, it seems likely that we’ll start seeing more of a reinterpretation of women’s roles and their ability to do magic; how much damage will that do to my view of Earthsea? Will anything else get changed around? If so, how naturally will I be able to rework my earlier conceptions?
    2. What about the millenial issues raised by The Farthest Shore? After The Tombs of Atuan, reuniting the ring of Erreth-Akbe was supposed to make the world better, but it didn’t. After The Farthest Shore, Lebannen’s ascension to the throne was supposed to make the world better; judging from Tehanu, his presence seems to be an improvement, but it’s too early to be sure. Frankly, if this cycle of “world going to pot, seeming improvement, but then the world goes to pot in an even larger-scale fashion, but then another seeming improvement” continues even one step further, I’m going to be pretty annoyed. But it’s hard to imagine that the cycle will shrink in scale overly: Tehanu is supposed to be a pretty remarkable person in ways that aren’t at all clear to us yet, and that will require a fairly large canvas to play out on. (The obvious thing to do would be for her to become the first female student in Roke and end up as the Archmage, but that would probably be too obvious to actually happen. If Le Guin were a normal author continuing a series past its natural stopping point, that’s exactly what would happen, but I have enough respect for her to hope that she won’t fall into that trap.)
    3. What about the reference-tracing that I got started on in The Farthest Shore? Are we going to see Taoism continue as a prominent theme? (As I mentioned above, that would fit right into her recent work.) Will we eventually figure out what “Agni” means?
    4. And that ending of Tehanu stuck out like a sore thumb; what’s up with that? Notice (and I’m not sure if how much of this I really did notice this at the time and how much of it I noticed in retrospect while reading the last two volumes) that the view of dragons has changed throughout the first four books. In The Wizard of Earthsea, dragons didn’t come up too much: as nonhuman animals go, they’re certainly the most important, and they can speak the Old Speech, but they’re used in The Wizard of Earthsea as fairly typical bad guys. In The Tombs of Atuan, they don’t show up directly, though we hear that Ged’s been talking to them; but by The Farthest Shore, the dragons are helping Ged, and their transition to powerful forces for good is helped along in Tehanu. (Or are the all powerful forces for good; doubtless the ones helping Ged and Tehanu are exceptional dragons just as Ged and Tehanu are exceptional humans.) What about that story in Tehanu about a woman who was really a dragon; where did that come from, and what was it doing in Tehanu? It and the ending of Tehanu (both the fact that Tehanu and Tenar and Ged were saved by a dragon and the fact that Tehanu, like dragons, can speak the Old Speech untaught) would seem to draw a fairly tight link between Tehanu and dragons. Given that Tehanu can speak both the language of humans on Gont and the Old Speech, one natural interpretation would be that she’s both human and dragon. (And how does her being horribly scarred by fire play into that?)
  • So the stage is set for my reading of the last (or perhaps “most recent” would be a better term) two volumes in the Earthsea cycle. So: on to Tales from Earthsea. This is a collection of 5 short stories (not necessary all that short: one or two are novellas) about Earthsea, that took place at various times (though none of them are telings of legends that have already been alluded to: this isn’t Anne McCaffrey that we’re talking about here).
  • But, before those 5 tales, there’s a foreword, saying when those tales fit into the history of Earthsea. (And, for that matter, after those 5 tales, there’s a traditional appendix to an sf epic giving facts about the history/culture/language/whatever of the world of that epic.) And this foreword contains what, to me, is currently the single most disturbing bit of rewriting what I’d assumed was the case about Earthsea. Namely: the school on Roke is only about 300 years old. (Where the present is, more or less, the time of The Farthest Shore and Tehanu.)

    I’m not sure quite why this bothered me so much, but let me take a stab at it. For one thing, the system of magic, in all of its intricate elegance, is central to the cycle; and Roke is central to that system of magic. Roke Knoll is the heart of Earthsea (was it the first part of land to appear? I’ll have to go back and check); the Immanent Grove is also important, though I’m not sure that got brought out until the two latest books. (If you only take your information from The Wizard of Earthsea, it’s not clear that it’s any more special than, say, the tower where the Master Namer lives.) Of course, Roke Knoll and the Immanent Grove could have been there before the school, indeed they doubtless were there before the school even in retrospect, but they do lend an aura of timelessness to the place.

    For another thing: as I’ve already said, I have soft spot for school stories, so perhaps it’s not surprising that anything that changes my conception of how a particular school works would bother me more than is warranted. My model of Roke is as of a very old school; but even in the United States, we have schools that are more than 300 years old, and in Europe some of them are three times that old. So while a 300 year-old school isn’t exactly a spring chicken, it’s also not old enough to qualify, to me, as truly ancient for a school.

  • So that’s an issue raised by the foreword. But: what about the stories themselves? The first and last stories are rather long, the first being about the founding of Roke, and the last being a link between Tehanu and The Other Wind. The three stories in the middle are shorter pieces, less profoundly linked to the rest of the cycle, and thoroughly delightful. I don’t have a lot to say about those three stories: the squeaky stories get the consideration, I suppose.
  • The first story is called “The Finder”. As mentioned, it’s about the founding of the school on Roke. It takes a while to get there, though, and in the interim does some interesting recasting of how magic works in Earthsea.

    I’d always thought of magic in Earthsea as an essentially verbal process, and furthermore as a more or less scientific one. The verbal part isn’t too hard to explain, I suppose; the scientific part is shakier in retrospect, perhaps, but there surely there has to be something systematic in those books of lore and in the curriculum at Roke? (I don’t know why I’d think that—spell books with no particular scientific system implied have a long history.) At any rate, I certainly have a hard time reconciling that notion with the fact that some people can carry out magic and some people can’t. (Though I do have to wonder: are there non-magicians in Earthsea who have learned to speak the Old Speech? (Other than the dragons, of course.))

    But throughout the stories in this book, we see a magic that is carried out much more through feel. And in the bits before the school on Roke was founded, that’s especially important: there really wasn’t such a systematic study of magic before the school came along. At least, there wasn’t one extant right before the school came along: there are some scattered books here and there, but that’s about it. Indeed, people are scared of magic and have tried to suppress it wherever possible. (This takes place in the interim period between strong kings; so the sort of chaos that is going on is somewhat similar in feel to that going on at the beginning of The Farthest Shore and Tehanu. So Roke, while somewhat old, isn’t as old an institution as the kings in Havnor; Roke’s presence itself served as a stabilizing force that, to some extent, replaces that.) So, while there is still magic in Earthsea, it isn’t woven through the texture of life to nearly the same extent that is painted in the trilogy.

  • I’d earlier been looking for Taoist influences through the books. And, in that light, I see Gelluk’s search for wondrous things via mercury as a sort of analogue of historical Taoism. At least I think that’s what it’s called: the point being that, from the point of the west, Taoism is typically thought of in terms of the Tao Te Ching, with the Chuang Tzu being a distant second and the Lieh Tzu a similarly distant third. So this is a small core of quite old texts that are quite old and that are also quite philosophical in nature.

    But, in China, there was a long, living tradition of people who called themselves Taoists, and thousands of texts that these Taoists wrote. And the issues that many of these texts are concerned with are far removed from those of the Tao Te Ching: one primary theme, for example, is alchemical recipes designed to produce pills that will make you immortal. (And these are coached in esoteric language whose surface meaning should be rejected in favor of other meanings to be decoded.) It’s easy to read Gelluk’s search for mercury in this light; and to give it an interpretation whisn’t look too favorably on historical Taoism. (Which, honestly, is fine with me: I have four or five different translations of the Tao Te Ching in my house, and have gone so far as to try to decode some of the ideograms from a bilingual edition, but books on historical Taoism just leave me cold.) (I should note, though, that le Guin gives a much more favorable impression of historical Taoism in The Telling.)

  • Anyways, the latter part of the story concerns the founding of the school of Roke. And we find that women were a large part of the school at its inception: at the end of the story, we see the seeds of what will lead to the exclusion of women from Roke, as well as more interestingly) exclusion of areas of magic that are more associated with women’s work. At first, this way of working in feminist messages kind of bothered me; then again, colleges in the United States have undergone much more profound changes than that over much shorter periods of time, so from that point of view it’s not so unrealistic. (Though we certainly hear more about changes that go in the direction of not accepting members of a certain group to accepting members of a certain group compared to changes that go from more accepting to less accepting; but maybe one could find examples of institutions becoming less accepting soon after their founding.) (But excluding topics of study as being lower in status rings true to me.)
  • In general, the stories in the book paint Roke as a much more venal place than I’d had the impression that it was. For example, in The Wizard of Earthsea, we see Ged getting free passage to Roke and being enrolled there just on the basis of Ogion’s word and Ged’s talents; and he gets sent to the Ninety Isles because they need him to protect them from dragons. But in the stories in Tales from Earthsea, we see students having to pay their tuition, and people who want wizards from Roke having to pay Roke for the privilege.

    This is certainly a dissonance. Having said that, it’s one that I suppose I can accept in retrospect. For one thing, we’d already started seeing many people on Roke as being, in some ways, close-minded in The Farthest Shore: for example, Ged may be a Taoist sage, or perhaps a Bodhisattva concerned with the whole world’s suffering, but most of the other Masters on Roke seem happy enough to let the rest of the world fall apart as long as it isn’t affecting them directly, even though you’d think that the alleged disappearance of magic would bother them a bit. For another thing, it did seem to be the case in the earlier stories that magicians trained at Roke did frequently end up serving lords; this can simply be read as power being naturally affiliated with power, but it’s not too hard to imagine that money might change hands at some point. Finally, modern elite schools pride themselves on their egalitarian nature, and have scholarships available for the deserving poor; why not Roke? (There doesn’t seem to be work-study programs for the deserving poor at Roke, however.) Though I bet that, if Le Guin had had that in mind when writing The World of Earthsea, we’d have seen that come up at times in Ged’s relations with the other students more explicitly than it did; Ged’s and Jasper’s fighting is analogous to that, but not quite the same thing.

  • In general, we really do start seeing in this book places where Le Guin probably didn’t have Earthsea completely planned out when writing the original trilogy (and, in particular, The Wizard of Earthsea). Le Guin is very good at recasting my way of looking at Earthsea by filling in (presumed) gaps in her own earlier planning; nonetheless, the cycle would probably be stronger if that work had been done at the beginning. (Which is a ridiculously stringent criterion to ask, given the amount of time that passed between the writing of the first volume and the most recent ones (note: how much time?); but that’s the price to pay if you’re doing a nontrivially interesting continuation of an earlier series rather than starting one anew.)

    So what are some of the gaps? Perhaps one general transition is making aspects of Earthsea apply more generally than they had been. If we wanted, we could see the recasting the roles of women and dragons in this light, as making aspects of Earthsea apply not only to men but to humans or not only to humans but to all sentient beings.

    Similarly, the rules of magic are supposed to apply more generally as well. We already saw some of this in the first trilogy: in The Wizard of Earthsea, waters that are far enough away don’t respond to spells because they don’t know their own names, but in The Farthest Shore the magic still works, it’s just that wizards don’t know the right names. But then:

    What about the questions raised by The Tombs of Atuan? The Kargish people certainly seem to believe that the world works in a fundamentally different way than the other people of Earthsea. (Or at least than the people in the central lands of Earthsea do: some others on the fringe also feel differently, albeit in different ways than the Kargish people.) They don’t have the same tradition of magic. They have old gods (note: check terminology), or at least they did before the god-king came along. And they believe in reincarnation.

  • This is a real problem. We could, of course, just say that the Kargad people are deluded, but that would be pretty boring and probably politically distasteful to Le Guin (and to me, for that matter); can we find a way to harmonize the Kargad point of view with the standard point of view in an interesting way?

    One place to start is with the old gods at Atuan. This is a different sort of power, one associated with darkness, and one associated with a particular place. If we want to find other such places, they’re there in other parts of the trilogy: the best candidates turn out to be Roke Knoll, the Immanent Grove, and the Stone of Osskil (or whatever it’s called). These don’t match all of those criteria, but they’re all powerful locations in their own ways. At least I think they are: just how powerful was Roke Knoll in the trilogy? It shows its mettle in the two most recent books: it’s a sort of place of truth, or at any rate where people show their true forms.

one down, four to go

March 24th, 2007

I haven’t kept up my go book collection recently, but I was once a serious go book collector: as far as I can tell, I have copies of all but five books in go that were published in English before the year 2000.

I am pleased to report that the list is now down to four: I have acquired a copy of Goh or Wei Chi, self-published by Horace F. Cheshire in 1911. Didn’t cost too much, too – I just had to wait a decade for a copy to show up on sale at AbeBooks.

If any of you has a copy of Sakata’s Tesuji, something called Go: Rules of the Game (author unknown, published by Hausemann and Hotte), Kumabe’s Let’s Play Go Today, or Slomann’s The Game of I-Go, please let me know. I’d also be happy to acquire a copy of Iwamoto’s Go Para Principiantes, an apparently laughably bad Spanish translation of Go for Beginners.

divine intervention

March 23rd, 2007

I didn’t realize that it had been four years since I added Divine Intervention to my list of movies to check out, based on a review in The Nation. (The link won’t work unless you’re a Nation subscriber, alas. Which I would recommend you all do, actually, despite that annoyance.) That list never got too long, so fairly soon after I got around to subscribing to Netflix, I added the movie to the queue.

And regretted it. I had no memory of the review by this time, so I was left with a vague idea that it was some sort of artsy Iranian movie which Stewart Klawans loved but I would think was really boring. Which is both unfair and wrong: for one thing, it’s Palestinian (oops), and, for another thing, I haven’t even seen any of these well-regarded Iranian movies that have come out over the last decade, and for all I know, they’re fabulous. (I guess I should add one of them to the queue, too?)

Before I could decide that it was a mistake, though, the movie showed up in my house. So after a bit of waiting around (and going on vacation), I finally couldn’t avoid the fact that this movie was sitting there, waiting to be watched. And I put it in the DVD player.

Surprise, surprise: it’s an arty Middle-Eastern movie. Starts with kids following and killing somebody in a Santa Claus outfit, then switches to a scene of somebody driving down a street, waving and smiling at everybody while insulting them from behind closed windows. And then it switches to somebody carrying dozens empty bottles up to his roof for unclear purposes. But, somehow, I kind of liked it. And then police showed up (or something), and he ran up to the roof and started throwing the bottles at them. A few more scene transitions, some fantasy elements, some actual bits of continuity between these scenes, and I was hooked.

I mean, it’s not the best movie ever, or anything. But I’m very glad I watched it: a lot of pretty scenes, funny vignettes, and it hangs together quite nicely. I added Elia Suleiman’s other movie to the queue: that one I am actively looking forward to.

random links: march 23, 2007

March 23rd, 2007

random flash games: march 20, 2007

March 20th, 2007

A few short flash games that I’ve run into recently. (All via Game|Life.) Nothing fabulous, but I enjoyed spending a bit of time with each.

  • Binary turns out to be kind of fun. Not great: aside from the limitations of the subject matter, I found it went too quickly from a bit too easy to a bit too hard. Also, while I can imagine trying it at those levels until the “a bit too hard” level was just right, or even too easy, there didn’t seem to be a way to skip the earlier levels. Still, I enjoyed it, and now I have the fact that 11100000 = 224 memorized, and my twos complement skills are less rusty than they were.
  • There is, to put it mildly, not a lot to The Ham Game, but it was a one-button control idea I hadn’t seen before.
  • PLANned is a nice little puzzle game. It didn’t take me all that long to go through all the levels, but I had to think a few times in the process.

growing backlog

March 20th, 2007

I’ve been back from vacation for more than two weeks now; I really should find some time to clear out the backlog of blog posts to write, shouldn’t I? Maybe if I write them down here, that will give me some incentive to knock out several of them over the weekend.

Things to talk about:

And that’s just off the top of my head; probably if I went to my saved item list in Reader, I’d find a few more things to write about.

Actually I know of one example of the latter right now; it won’t take long, so I’ll just go and do it now…

server woes

March 13th, 2007

My apologies if you’ve had problems accessing the blog the last few days – our ISP had AC problems. Should be fixed now, but we may be ISP shopping soon. Any recommendations for good colocation facilities in either the Bay Area or Chicago? I’m not sure what our monthly bandwidth is – last time I checked, it was around 200GB/month, but I’ve heard somebody claim that it might be more like 500GB/month these days.

At least the down time cuts down on the blog spam… Though Akismet is doing a fabulous job on that score, I must say.

big brain academy

March 11th, 2007

Given that I’ve been back from vacation for a week, I suppose I should get around to blogging about what I did during those two weeks. After all, there’s nothing more fascinating to read than bloggers talking about trips they’ve taken!

Which, among other things, included playing video games. Bringing us to the topic of today’s post: Big Brain Academy.

Short version: much better puzzles than Brain Age, but I nonetheless gave up on it much quicker. Like that game, it’s focused around your taking a test alleging to measure how smart you are. This game’s test consists of a series of puzzles from each of five areas (think, memorize, analyze, compute, and identify); there are three choices of type of puzzle for each area, so you’re not seeing the same sort of puzzles over and over again.

And the puzzles are, by and large, much more novel than those of its predecessor. Some are counting variants: e.g. they show you a 3-D shape built out of cube, and you have to count how many cubes were used. Which you can do laboriously, but you can speed up the counting by mentally regrouping it into something approaching a rectangle or rectangular parallelepiped, at which point you can multiply. There’s one where you’re given a sequence of moves either of a dog or of some walls (which may or may not push the dog) and have to figure out where the dog ends up. There’s one where you’re given a picture and a bunch of pieces, most of which can be assembled to make the picture; you have to pick the proper pieces to use. Fifteen in all, each at three difficulty levels, and I enjoyed all of them.

Despite which I only played the game twice. (Or maybe three times.) I started playing it on the plane ride over – I was having a hard time getting to sleep, and there was too much ambient noise for me to be able to play Elite Beat Agents. A couple of hours later, I’d gotten gold or platinum medals in all the puzzles on all the difficulty levels. Basically, the game shows you everything it has right up front; it doesn’t have a huge volume of stuff, so if you don’t want to do that over and over again, you won’t be playing it for very long. And while I was better at some puzzles than others, there weren’t any where I either particularly felt like honing my skills, or enjoyed playing over and over again without improving my skills.

I feel a bit silly complaining about having game play available, but I think its predecessor made a better choice in slowly doling out the play modes, and encouraging you to play it a bit once per day. I could easily imagine playing it daily for a month if there were a bit more structure, and more stuff to look forward to. As it was, I got about as much out of the game as I was going to in a single plane ride.

I also miss its predecessor’s quirks, in particular the random drawings you had to do. And I have no idea why they didn’t include sudoku levels (or make a standalone version of that): Brain Age had a quite good sudoku interface, it would have cost them next to nothing to throw a few hundred sudoku levels into this game, and I doubtless would still be playing the game if they’d done so. (Liesl was still playing Brain Age until recently for exactly that reason.)

Ah well; I suppose I’m not exactly the target audience. It’s sold more than 4 million copies in Japan, so clearly somebody likes it.

(On which note, in this week’s Japan sales charts, you have to go down to the 36th spot to find a non-Nintendo console with two games. In the top 50, the DS has 34 games, the Wii has 6 (5 in the top half of the chart), the PS2 has 6 (5 in the bottom half of the chart), the PSP has 3, and the PS3 has 1. And the last two weeks have been relatively good for the PSP. It was pretty weird seeing Sony announce not one but two really cool things last week; I can’t think of the last time that happened. Of course, they balanced that out with the whole “no, we lied, the PS3 won’t be backwards compatible with the PS2 after all” thing.)

grow cube

March 5th, 2007

I am happy: I’ve managed to max out everything on Grow Cube.

turned on akismet

March 4th, 2007

I just turned on Akismet, for spam filtering. (And upgraded to 2.0.9, but that should be a minor change.) Let me know if you see any problems…

back from vacation

March 2nd, 2007

Back from vacation. 4 days in Berlin, 2 in Göttingen, 4 in Amsterdam, plus some travel days. Quite pleasant until Liesl came down with a rather nasty cold; I didn’t get as good a feel for Amsterdam as I would have liked, but such is life.

I apologise if I accidentally deleted any queued up comments that were left by humans; enough spam had accumulated that I had a hard time doing a thorough review of the backlog.

codification of experience

February 16th, 2007

Another quote from The Toyota Product Development System (p. 102), in the section on checklists:

A company that cannot standardize will struggle to learn from experience and is not truly engaged in lean thinking. Indeed, any company that simply tries new things without standardizing along the way is “randomly wandering through a maze,” repeating the same errors, relying on little more than undocumented hearsay and a wide range of opinions among its employees only to eventually discover that “it has been here before.”

A little more context:

Though based on science, the real world practice of engineering is an art form that relies on tacit knowledge gained through experience and judgment in considering multiple variables that interact in complex ways. As a result, a best solution cannot necessarily be predicted in advance. It is learned over time through experience and is guided by the spirit of kaizen, which postulates that there is always an opportunity to learn more and that learning is an ongoing process. This spirit of engineering kaizen is driven by the never-ending pursuit of technical excellence that underlies consistent checklist utilization, validation, and improvement.

A company that cannot standardize will struggle to learn from experience and is not truly engaged in lean thinking. Indeed, any company that simply tries new things without standardizing along the way is “randomly wandering through a maze,” repeating the same errors, relying on little more than undocumented hearsay and a wide range of opinions among its employees only to eventually discover that “it has been here before.” Toyota uses a systematic and scientific approach to product development. It tests, evaluates, standardizes, improves, and retests, scrupulously following the Plan-Do-Check-Act cycle that was introduced to the company decades ago by Deming. It then standardizes “today’s” best practice. As it accumulates new information and new experiences, these are used to modify current shared standards and reborn as a future “today’s” best practice.

Go experimentation, both trying it and taking the results seriously. We came to a similar conclusion at work last week; we’ll see how our experiment of experimenting turns out.

(I should read some Deming, shouldn’t I?)

don’t broadcast information

February 15th, 2007

A quote from Morgan and Liker’s The Toyota Product Development System:

Toyota does very little “information broadcasting” to the masses. Instead, it is up to the individual engineer to know what he or she is responsible for, to pull what is needed, and to know where to get it.

Here’s the full context (pp. 95-96; italics in original):

Pulling Knowledge Through the [Product Development] System

In lean manufacturing, pull production eliminates overproduction by having downstream activities signal their needs (demand) to upstream activities. Kanban cards usually signal (control) production in a pull system. In product development, knowledge and information are the materials that are required by the downstream activity. The speed at which technology delivers information in automotive product development is overwhelming. However, not all information is equal to all people. The lean [Product Development] System uses “pull” to sort through this mass of data to get the right information to the right engineer at the right time. Knowledge is the fundamental element (material) in product development.

Toyota does very little “information broadcasting” to the masses. Instead, it is up to the individual engineer to know what he or she is responsible for, to pull what is needed, and to know where to get it. Individual engineers are expected to locate and extract needed information, whether this be design data residing in the data collector, a product performance experience, or a perspective from a senior executive. This policy holds true for everyone, from the most junior design and release engineer to the chief engineer. The key underlying principle that makes this work is that everyone has access to both the design data and the [Chief Engineer].

For an example from the opposite end of the program hierarchy, all engineers are responsible for creating benchmarks for their respective components. They are expected to gather relevant information and understand the latest technological developments, industry trends, and supplier and competitor products that affect their designs. Once the execution phase begins, manufacturing engineers pull design data from data collectors as they need it to start working on die or fixture designs. All engineers pull requirements from checklists, which are updated at the end of each program.

The supplier mentioned earlier (a company that had an unacceptable management cycle time) illustrates how the [Product Development] system links processes. This seat maker through value stream mapping identified thaht they were batch dumping information onto the next process (design sent hundreds of drawings to purchasing and ordered hundreds of parts prototyping, to build the hundreds of different variations of prototype seats, etc.) After moving to a staggered release system where a subset of seat designs were released on a preplanned schedule, weekly reviews of progress were set up and the supplier set up status boards at each functional area within the value chain. A key purpose of the status boards (referred to as “pull boards”) was to signal the need for information from other functions. Once the status board was in place, it was easy to spot when key information was needed. When key information was delayed, it was identified within a week rather than months later. The example clearly shows that in a lean [Product Development] process, a key enabler for pull knowledge systems is reducing management cycle time.

At first, I was thinking of “don’t broadcast information” in terms of “I don’t like being lectured at”, which made me happy. But I do like a general low level of chatter among team members – e.g. at our daily standup this morning, two of us were talking about what we did yesterday, and another team member mentioned an old bug report that turned out to be relevant, quite possibly saving us a day of time. And if we hadn’t been broadcasting information, that wouldn’t have happened. Then again, some XP sources suggest that the need for a daily standup is a sign that your process isn’t working well enough, but then yet again that’s because they want information to radiate even more (by everybody working in a big, open room, constantly interacting). But that only works with teams below a certain size; eventually, you have to cut off universal chatter to save your sanity.

When I balance all that, I tend to think that I like broadcasting information within a group of a certain size. And I bet Toyota does, too, I just need to find the right section of the book. I could be wrong, though; it’s certainly something to think about. That’s the problem with reading books like this: I’m missing so much of the context, so many details, so much of the gestalt.

Moving along, we see that individuals are apparently able to pull the information they need at will. Which is certainly a problem that we have: we have various “data collectors” (especially our wiki), but they’re not well-organized, consistently maintained, and up to date.

One interesting thing about Toyota product development is apparently that, on the one hand, they’re quite good at consistently storing information, e.g. about results of experiments (whether positive or negative). But they also manage to do this in a terse, accessible form: I’m pretty sure they save the lab notebooks, but they also put their results on a standardized single piece of paper, the “A3 form”. I haven’t yet gotten to the section of the book where they talk about that in detail, but it sounds like it could be a really useful idea, and if done right a very useful antidote to wiki chaos.

and they will be difficult to get along with

February 13th, 2007

A passage I occasionally reread when I get in a certain sort of discussion:

Among the ancient gods of Naucratis in Egypt there was one to whom the bird called the ibis is sacred. The name of that divinity was Theuth, and it was he who first discovered number and calculation, geometry and astronomy, as well as the games of checkers and dice, and, above all else, writing.

Now the king of all Egypt at that time was Thamus, who lived in the great city in the upper region that the Greeks call Egyptian Thebes; Thamus they call Ammon. Theuth came to exhibit his arts to him and urged him to disseminate them to all the Egyptians. Thamus asked him about the usefulness of each art, and while Theuth was explaining it, Thamus praised him for whatever he thought was right in his explanations and criticized him for whatever he thought was wrong.

The story goes that Thamus said much to Theuth, both for and against each art, which it would take too long to repeat. But when they came to writing, Theuth said: “O King, here is something that, once learned, will make the Egyptians wiser and will improve their memory; I have discovered a potion for memory and for wisdom.” Thamus, however, replied: “O most expert Theuth, one man can give birth to the elements of an art, but only another can judge how they can benefit or harm those who will use them. And now, since you are the father of writing, your affection for it has made you describe its effects as the opposite of what they really are. In fact, it will introduce forgetfulness into the soul of those who learn it: they will not practice using their memory because they will put their trust in writing, which is external and depends on signs that belong to others, instead of trying to remember from the inside, completely on their own. You have not discovered a potion for remembering, but for reminding; you provide your students with the appearance of wisdom, not with its reality. Your invention will enable them to hear many things without being properly taught, and they will imagine that they have come to know much while for the most part they will know nothing. And they will be difficult to get along with, since they will merely appear to be wise instead of really being so.”

From a translation by Alexander Nehamas and Paul Woodruff. I’d forgotten that last sentence; Walter Hamilton renders it as “And because they are filled with the conceit of wisdom instead of real wisdom they will be a burden to society.” Yay!

good jobs, bad jobs

February 11th, 2007

I might as well comment comment on Jobs’ recent DRM is bad letter. At first, it was really exciting. But there’s a fair amount of intellectual dishonestly there, too:

Item: The statistics are bogus. You can’t just divide the number of songs sold on iTunes by the number of iPods sold and get anything meaningful. I don’t know if they count me as having bought 3 or 4 of them; I actually own 2 (I lost one, one I got replaced under warranty). Now, I haven’t bought any songs on iTunes, but if I had, I’d put them on all of my iPods. So, if I’m a typical user, his calculation of the number of songs per iPod is off by a factor of 3 or 4.

Item: He claims that licensing FairPlay would make it less secure. I have no reason to believe that; other recent commentariess have pointed to an example of licensed DRM that hasn’t been broken any more frequently than FairPlay, that music companies have been willing to license their music for.

Item: He says he’d be happy to sell MP3s, and invites record companies to begin doing so. The thing is, there are already people who want to sell MP3s on iTunes; Apple won’t let them. If Jobs thinks MP3s are so great, he can start selling them today.

Still, I’m optimistic. For one thing, it’s nice to see somebody important publicly acting as if he wants what’s good for users. Heck, maybe he even partly believes it. For another thing, there seem to be rumors suggesting that the record companies will start making their songs available as unencrypted MP3s; this removes one barrier to that.

Looking forward to how this all plays out.

random links: february 11, 2007

February 11th, 2007

video of cells at work

February 11th, 2007

I’m going through my backlog of stored up links; this animation of cellular behavior deserves its own post. Just watch the video – in its own way, it’s the coolest thing that I’ve seen in, like, a decade. My favorite part is where this cellular machine walks up a rope dragging a big bubble of something behind it, but there’s a lot of neat DNA action (or something), and, well, click on the link already!

reading left to right

February 11th, 2007

Random trivia from Daniel Pink’s A Whole New Mind: when moving your eyes slowly from left to right, the left side of your brain is controlling the actions. Like when, say, reading English.

I don’t want to make too much of this: I assume it’s true, but exactly what to derive from this isn’t clear. For example, even if it has an effect on how your brain might be primed to process the words, does it mean that your left side will want to leap in (since it’s already doing something) or will want the right side to take over (since the left side is busy?) And it’s quite possible that it has no effect whatsoever on anything, and quite likely that whatever effect it has is very slight. Still, it does raise possibilities.

(Good book, by the way, though not earthshattering or anything.)

twilight princess

February 4th, 2007

I just finished the latest Zelda. Summary: a good game, quite well done. But not a great game, for two reasons: the previous games in the series, and a certain other game in the genre that came out the same year and that is much much better.

The good: it’s a Zelda game, with all the solid design that implies. It took me about 50 hours to finish the game; I was never tempted to give up. Looks nice enough – maybe my standards will change when I get a more powerful console or a larger TV, but I’m happy on that score. The plot kept me going, the (many) dungeons were entertaining and appropriately challenging, ditto for the bosses, there were enough side tasks to keep me happy when I was in the mood for that sort of thing, without overwhelming me. I liked it a lot more than the previous game in the series.

The bad: the series hasn’t really progressed since the N64 days, and I’m not sure it hasn’t gone backwards. I’m pretty sure towns, dungeons, the overworld have gotten larger (I know the overworld has!), but that feels to me more like adding space than adding more areas of interest. It’s nice to have many large fields to ride your horse through (and, if you’re in the mood, fight monsters); it would be nicer if those fields contributed something more to the game, though. One of the many fine things that Okami did was to ditch the rigidity of the town/overworld/dungeon split: all three of these interpenetrate, making all of them richer. Not in Zelda, though.

Even the collecting has gone a bit downhill. In other Zelda games, your item screen has places for all the items you’ll get. So every time you’re in that menu, you’ll be reminded that there’s more stuff to collect, you’ll be wondering what will fill those empty slots. Not here: your item screen is a circle that grows as needed, with nary an empty hole. Even better, in Majora’s Mask, you have a list of favors you can accomplish for people, along with the times at which doing so might be possible. I loved that list: none of it was necessary for the plot, as I recall, and I lot of it wasn’t even particularly useful, but I cared about getting some of that done more than I cared about the main tasks in the game.

Which is something else that the current game lacks: a hook beyond the main plot. In Majora’s Mask, it was the list. In Ocarina of Time, it was the ocarina: I’m a sucker for music in video games, and I absolutely loved collecting songs and loved the fact that you could get stuff done by playing songs at certain times. Nothing like that in the current game: the plot is nice, the gameplay mechanics are solid, but nothing reached out and grabbed me.

And, while the plot is okay, the presentation of the plot is one place where the series is showing its age. There are cut scenes, people move their lips, but no sound emerges. Why no voice acting? Nintendo is strangely unwilling to take that step: they move up to the brink, to where it would clearly be appropriate, but shy away. I don’t understand why.

Other minor notes: I was a little worried about the whole light world / dark world dichotomy – but it turned out to be so shallowly done as to (largely) just turn into an alternate set of abilities that you can switch into at will. Which is okay (not great, but okay), and I actually like that better than other games that have taken that idea more seriously. The Wii controls were just fine: I liked aiming my bow by pointing, I liked doing a circle attack by shaking the nunchuck, and there wasn’t really anything I didn’t like. (Well, maybe shield attacks.) So the Wii controllers seem to work just fine for traditional game play. (As well as, of course, opening up a range of possibilities for untraditional game play.) The design on a few of the bosses was really quite impressive, until I realized that their size, majesty, and patches of fur reminded me of Shadow of the Colossus; then, I got depressed again.

Playing this has left me rather disappointed with the current state of Nintendo. I’m really glad that they’re experimenting, don’t get me wrong. But their great series were some of the best of all time, and they all seem to have stalled. Since the Nintendo 64, the only real advance I’ve seen in any of their series is when they brought Metroid to 3D, and my feelings there are probably somewhat colored by not having played the series in 2D. And new series haven’t been stepping into their place: Pikmin was pleasant enough but nothing really special, and while Animal Crossing really was something special, it launched in Japan on the N64, and hasn’t yet shown that it’s capable of developing further. It’s great that they can sell millions of copies of Brain Age and its sequels, but that’s not exactly what I’m looking for.

Or maybe I’m just in a down mood because I’m not that excited about games that are currently out that I haven’t played. I just started Elebits, which looks okay but nothing special. I got a trio of DS games to take on vacation, but I don’t have really high hopes for any of them. There are some other games out that I’m curious out, but nothing I’m really excited about. Maybe I’l go back and replay Blast Corps

alphavax

February 2nd, 2007

There would seem to be a vaccine company named AlphaVax. I guess they thought AlphaVaxPdp11 would be too confusing?