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ipad game roundup

A few iPad games I’ve played recently: Alto’s Adventure After hearing about this game on Apple podcast after Apple podcast, I figured I should try it; and I just don’t get the hype. (Or rather, I get that Apple podcast hosts don’t play games much.) It’s really quite lovely, in a subdued way; it’s a […]

game of thrones and life is strange

I played through Game of Thrones and Life Is Strange at the same time this fall. I started both of them when about half the episodes were out, and played through one episode a week (alternating weeks between the two games), so I got a slightly compressed but still episodic experience out of them. If […]

dots and two dots

Dots is a charmingly presented puzzle game. Like many puzzle games, the board is a square of objects that you want to make disappear; in this game, the objects are colored dots, and you make them disappear either by connecting same-colored dots via paths or by making a square of same-colored dots. In the former […]

returning to okami

What a game Okami is. I loved it when I first played it, though in recent years, I’d started to wonder: maybe that game went on a little long, maybe I was thinking about it through rose-colored memories? As it turns out: yeah, sure, the game does go on a little long, but wow what […]

spl-t

I can’t think of another puzzle game like SPL-T: it’s deterministic, but it nonetheless has the “responding to random circumstances” feel of a game like Tetris or Drop 7. That was especially the feel for the first week or so when I was playing the game, when I didn’t realize how the drops work. When […]

clapping music

There’s a game out now that has you play through Steve Reich’s composition Clapping Music. Pleasant to play through: it took me a couple of tries to figure out what they were asking for, but once I got the feel for it, I enjoyed the music, and I got a lot more out of the […]

infinite loop

One of my coworkers introduced me to Infinite Loop, and it’s a pretty interesting game. At its core, it’s a puzzle game that would be completely at home among Nikoli’s or Conceptis’s puzzles, but it’s one that is much more at home on an electronic device than on pencil and paper. I was going to […]

ascension: dawn of champions

I don’t have much to say about the latest Ascension expansion, Ascension: Dawn of Champions. The new mechanism never super grabbed me, and when I had spare moments, I was more likely to play Alphabear; I ended up not even giving the multiplayer a try. (Though, incidentally, Miranda and I have started playing the original […]

returning to blast corps

I had a lot of fun playing Rare games in the Nintendo 64 era, so I was really glad to have the Rare Replay anthology appear. Of course, a lot of Rare’s games are well-designed examples of genres that are now familiar to us; but there’s also Blast Corps. I still haven’t seen anything like […]

thinking about getting better at netrunner

I play Netrunner at lunch several times a week, I go to a tournament once a month, and neither of those are stopping any time soon; it’s a fun and interesting game. And I like getting better at the game (or at least I would like to get better at it, it’s not clear that […]

games, prices, value, and uncertainty

Earlier this summer, I talked about the Shenmue 3 Kickstarter; I wanted to expand on my approach to questions like that. In general, the price of a game (or of any product!) will be somewhere between how much it costs to develop, produce, and sell the product, and how much value people get from the […]

dragon age inquisition: the descent

(I don’t normally worry about spoiler warnings, but, given how recently this DLC came out, I’ll give one here.) I thought that the first piece of DLC for Dragon Age: Inquisition, Jaws of Hakkon, was meh; but still, not every piece of DLC is going to advance the series. And, going through the first half […]

one more rocksmith 2017 request

One item that I forgot to add to my earlier list of requests for the next version of Rocksmith: help us get low-latency audio. The game strongly encourages you to use optical audio; and, when I switched over to that, it made a big difference. But there’s a reason why I didn’t switch to optical […]

tengami

My basic takeaway from Tengami is that it seems that Monument Valley is part of a genre, that that’s a good thing, but also that Monument Valley is quite impressive. Tengami really is a pretty game, the puzzles are fine, and the atmosphere is relaxing. But it just didn’t come together quite as well for […]

layton vs wright

I’d gone through the Phoenix Wright games recently, but it had been a while since I’d played a Professor Layton game. (I didn’t play through the second Layton trilogy at all.) The Phoenix Wright games stood up quite well to replay, and I’d heard good things about Professor Layton vs. Phoenix Wright: Ace Attorney, so […]

returning to shadow of the colossus

After returning to Ico, I returned to Shadow of the Colossus. And, of course, they’re both phenomenal games; I appreciate Ico more after replaying it than I did the first time through, I think, while Shadow of the Colossus is less of a surprise this time. In particular, playing Shadow of the Colossus right after […]

the shenmue 3 kickstarter

I’ve been surprised at how much negative reaction to the Shenmue 3 Kickstarter has appeared in my twitter feed. Maybe not so much in the quantity of the reaction as the tone: it seems like the Kickstarter is a flashpoint in a culture war, while I don’t really understand why there has to be a […]

tweaks i’d like in rocksmith 2017

I’ve been playing Rocksmith 2014 ever since it came out a year and a half ago, and I was playing its predecessor for a year before that; so obviously I like the game and the series a lot, and I imagine that I’ll still be playing it two and a half years from now. Or […]

blogging about my netrunner decks

I’ve been enjoying one of my Netrunner decks recently, and I figured it would help me take notes about what’s working in my decks and what isn’t. So I’m reviving my gaming scenes blog for something other than Minecraft pictures: I’ll add decks there as they change or evolve, and I’ll also backfill a couple […]

returning to ico

I really enjoyed Dragon Age: Inquisition, but it was a bit of a mess. That mess was, however, not specific to that game: it’s entirely typical for a AAA game to throw in a kitchen sink of gameplay mechanisms. Some AAA games manage to escape that pitfall: Ico and Shadow of the Colossus are particularly […]