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help us decide what game to play next

We’re kicking off a discussion on what game the Vintage Game Club should do next.

grim fandango, year 4 and final thoughts

The final year of Grim Fandango was my favorite. Plot-wise, it drew things together nicely, letting you visit some of your old haunts in the bargain. It was perhaps not quite as interesting in that regard as year two (though, now that I think about it a bit more, I’m not so sure – year […]

grim fandango, year 3

Year 3 of Grim Fandango has come in for a lot of criticism in the Vintage Game Club forum, so I wasn’t expecting much when I started playing it. And my fears were confirmed by the first puzzle: the obvious thing to do doesn’t work, but it’s not at all obvious that it doesn’t work. […]

n’gai, publicity, older games

The latest Brainy Gamer podcast is up, and it’s an interview with N’Gai Croal. The whole thing’s great, go listen to it, but in particular one thing that he talked about is something that’s been on my mind: the way that enthusiast press coverage of videogames is heavily weighted towards the preview period. I’ve talked […]

grim fandango, year 2

I finished year 2 of Grim Fandango last night (I played it over the course of three nights), and in several ways I didn’t like it as much as year 1. I spent my first play session getting familiar with the environments; what this mostly meant was that I wandered all over the map, repeatedly. […]

what is a narrative game?

In response to my earlier post on puzzles in narrative games, a couple of the commenters noted that contrasting the puzzles in Professor Layton with those in Grim Fandango isn’t fair, because the puzzles in the former game aren’t integrated into the game world in the the same way as puzzles in the latter one […]

grim fandango, year 1

Some thoughts on year 1 of Grim Fandango, mostly culled from my posts on the forum: Glottis is one of my favorite NPCs ever. I’m really pleased at how well the graphics hold up, I love the art deco style. Looking at Glottis, my first reaction was “wow, that’s not very many polygons, is it”, […]

the social aspect of puzzle games

One more thought I had overnight about puzzle gameplay: they can have a real social aspect. Watching somebody else play a shooter or a platformer can be reasonably entertaining, but if you’re watching somebody else play a puzzle game (which neither of you has played before), then it’s effectively a cooperative game: it’s almost irrelevant […]

puzzles in narrative games

Over in the Vintage Game Club forum, Michael posted an interesting question, “Do modern gamers still want puzzles?”: I’m working on a blog post focused on this, but I wonder if puzzles in narrative games are a relic of a bygone era of gaming – or are they a necessary ludic element? Has shooting replaced […]

adventure games and me

I’m very glad that Michael suggested Grim Fandango as the introductory game for the Vintage Game Club, because adventure games and I go way back. I can’t remember the exact sequence of events, but I’m fairly sure that I was aware of the Colossal Cave adventure before we even owned a computer: I think my […]

virtualbox and grim fandango

I didn’t have much luck getting Grim Fandango working under wine; some of my colleagues suggested VirtualBox, so I thought I’d give that a try. And it worked better (helped by one amazing piece of blind dumb luck); not perfectly, but well enough that I should be able to participate in the inaugural run of […]

problems with grim fandango

I was all excited to start playing Grim Fandango, so when my copy arrived today, I figured I’d spend the evening getting wine to work. Which took a little bit of doing, enough to create a blog post out of, but ultimately I got to where I could launch the game and go through the […]

introducing the vintage game club

Apparently I’m not the only person who feels like playing through old games and talking about them with other people: Michael Abbott and Dan Bruno noticed my throwaway comment on the subject, and, a weekend of e-mails later, the Vintage Game Club is formed. Our first game will be the classic LucasArts adventure Grim Fandango. […]

wii smash brothers

The original Smash Bros. was a mind-opener for me. It (and its sequels) may still be, in its own way, my favorite multiplayer game; I’m admittedly not much of a fighter aficionado, but I haven’t seen anything else with quite its brand of chaos. (Well, maybe Power Stone 2 (and presumably its predecessor, which I […]

curse you, brainy gamer!

I’ve been going through the back episodes of the Brainy Gamer podcast, and I must say that I am extremely annoyed with Mr. Abbott. The problem is his game recommendations: he has the most infuriating way of talking about games that I was aware of and favorably disposed to and turning them into games that […]

rock band account management annoyances

One frustrating aspect of my Rock Band experience: account management. Maybe all of this makes more sense to people with more multiplayer Xbox 360 experience, but here’s what I’ve gone through since buying the game: First, we played anonymously, because there didn’t seem to be any way to create characters from the multiplayer screen. (At […]

began our world tour

Miranda and I formed a band today on Rock Band. We are going by the name “The Brosstones”; perhaps not the best, but I’d neglected to think about possible band names in advance. (Alas, the other Bross has yet to join us; she did spend a fair amount of time this weekend playing DDR, for […]

gordan frohman

I’m very glad I ran into this right after finishing Half-Life 2.

alive games

I’m rereading The Phenomenon of Life, by Christopher Alexander, in preparation for reading the other books in the series. And, again, I’m blown away by it: if the book contained nothing but the pictures in it, it would be worth it. But, of course, there’s a lot more to the book than pretty (beautiful, profound) […]

malstrom’s nintendo strategy articles

Via a link from Niels ’t Hooft, I ran into Sean Malstrom’s Birdmen and the Casual Fallacy. By far the most interesting explanation of Nintendo’s business strategy that I’ve seen, and it turns out that he has a whole website full of articles like that. Which I’ve spent most of the evening reading. A warning: […]